Leeroy, lawful male asgardish Mystic ----+---.----- |F...........| |............| ...@.........| |............| -------------- [Leeroy the Insert rank title here] St15 Dx9 Co9 In16 Wi10 Ch12 MysAsgMalLaw Dlvl:1 $0 HP15(15) Pw9(9) AC7 Exp1 T10 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You rebalance your load. Movement is difficult. # Your load is too heavy to climb the stairs. What do you want to eat? [abg or ?*] Never mind. Pick an object. F a fungus or mold (tame grimer called BADEB) (base level 6) Accessing Pokedex entry for grimer... Base statistics of this monster type: Base level = 6, difficulty = 9, AC = 5, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Resists poison. Leaves no corpse. Not genocidable, breathless, amphibious, carnivorous, herbivorous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 2d6, touches - drains strength 2d4, breath - drains strength Your load is too heavy to climb the stairs. You displaced BADEB. What do you want to drop? [a-u or ?*] You drop an uncursed +0 heavy iron ball {1200}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: numbopathy You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 88 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 65% Ring drop chance was reduced to 93% Implant drop chance was reduced to 87% Potion drop chance was reduced to 90% Armor drop chance was reduced to 90% Tool drop chance was reduced to 73% Food drop chance was reduced to 92% Monster death drops spawned with only 91% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 3) The following skill became untrainable if you tried to train it too early: attack spells (turn 476) The following skill became untrainable after a while: paddle (turn 64194) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 40134) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48457 Monster spawn increase reached its maximum at turn 112934 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3377064 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: energy lady (freq bonus 48) The monster species that spawned more often: team exotism (freq bonus 9) The monster species that spawned more often: cave lion (freq bonus 72) The monster species that spawned more often: hellbound spirit (freq bonus 48) The monster species that spawned more often: relieved caveatee (freq bonus 4) The monster species that spawned more often: stronger gnome warrior (freq bonus 8) The monster species that spawned more often: flying cockatrice (freq bonus 6) The monster species that spawned more often: millipede (freq bonus 7) The monster species that spawned more often: black baboon (freq bonus 15) The monster species that spawned more often: giant brass ant (freq bonus 24) The monster species that spawned more often: xebec legged (freq bonus 18) The monster species that spawned more often: albino draconian (freq bonus 24) The monster species that spawned more often: abnormal vampire (freq bonus 36) The monster species that spawned more often: plasma stalk (freq bonus 18) The monster species that spawned more often: undead bully (freq bonus 18) The monster species that spawned more often: palate sparable (freq bonus 5) The monster species that spawned more often: drow sharpshooter (freq bonus 20) The monster species that spawned more often: rat snake (freq bonus 12) The monster species that spawned more often: charger (freq bonus 8) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 12) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 6) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 8) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster species that never randomly spawned: hateable factor preconditioning illuminist manger The monster species that never randomly spawned: recharging gnarl lemming coagulated The monster species that never randomly spawned: foundrechaun The monster species that never randomly spawned: atavistic smuggled The monster species that never randomly spawned: dining casually The monster species that never randomly spawned: greater nalfeshnee The monster species that never randomly spawned: killer whale The monster species that never randomly spawned: nine-tentacle hententmon The monster species that never randomly spawned: hug bug The monster species that never randomly spawned: gesticulate gownsmen hausfrau The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 21) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 37) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 18) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 20) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 5) Next attribute increase check would have come at turn 1722 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were cold resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having full nutrients (0) You were warned You had 1485 points of nutrition remaining You were stealthy You could teleport You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Doenerteller Versace, Fish and Chips and Fugu Globefish Sushi Your deity was Doenerteller Versace The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (316) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 44% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of ESP (bloody) Implants implant of evisceration (slamming) Armor cloak of protection (organic cloak) Scrolls scroll of identify (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of healing (WELCOME TO ANGBAND) scroll of mana (MIXING FUCK) scroll of phase door (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of standard id (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of cure (PONUS MOSTAS) * scroll of extra healing (POKEDEX REGISTRATION COMPLETE) * scroll of greater mana restoration (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) Spellbooks spellbook of detect treasure (switching) Potions potion of levitation (smoky) Rings ring of teleport control (draconian) Wands wand of digging (vivardoradorium) Tools ice box (cooling box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mystic... Youescaped from the dungeon with 150 points,