Leeroy, lawful male asgardish Knight ------------ |..........| |........... |.......u@.| |..........| ----+------- [Leeroy the Gallant] St18 Dx9 Co13 In14 Wi10 Ch6 KniAsgMalLaw Dlvl:1 $0 HP23(23) Pw16(16) AC-9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 262 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 14) The following skill became untrainable if you tried to train it too early: techniques (turn 1666) The following skill became untrainable after a while: club (turn 108072) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 15093) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106348 Monster spawn increase reached its maximum at turn 241798 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 753104 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: truancy confided (freq bonus 48) The monster species that spawned more often: busted lagging shrived (freq bonus 7) The monster species that spawned more often: croquette canvaslike (freq bonus 3) The monster species that spawned more often: blade naga hatchling (freq bonus 10) The monster species that spawned more often: egging power (freq bonus 7) The monster species that spawned more often: minor rat-man (freq bonus 3) The monster species that spawned more often: disentitrice (freq bonus 11) The monster species that spawned more often: hooliganism shoplifter gainful (freq bonus 18) The monster species that spawned more often: false mushroom (freq bonus 5) The monster species that spawned more often: orange warp patch (freq bonus 12) The monster species that spawned more often: policeman (freq bonus 5) The monster species that spawned more often: large snake (freq bonus 8) The monster species that spawned more often: voltorb (freq bonus 20) The monster species that spawned more often: freewheeling foldage (freq bonus 8) The monster species that spawned more often: aewrog (freq bonus 30) The monster species that spawned more often: evasive airborne parrot (freq bonus 12) The monster species that spawned more often: reddish spore (freq bonus 30) The monster species that spawned more often: real ethereal hound (freq bonus 48) The monster species that spawned more often: friendly ghost (freq bonus 24) The monster species that spawned more often: General Zaroff (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 12) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster species that never randomly spawned: animated sky-high heel The monster species that never randomly spawned: ferule questioned The monster species that never randomly spawned: spectral tyrannosaur The monster species that never randomly spawned: banjo counterinsurgent friary leave The monster species that never randomly spawned: Fanny's buckled sandal The monster species that never randomly spawned: black dragon bat The monster species that never randomly spawned: slut with syphilis The monster species that never randomly spawned: nightly mold The monster species that never randomly spawned: autocade lipper omnium The monster species that never randomly spawned: gold dragon worm The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 374) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 200) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 54) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 7) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 3) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 10) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 20) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 2) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 12) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 5) Next attribute increase check would have come at turn 796 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having freezopathy (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (hydra helmet) * leather gloves (shitty gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (arduous helmet) * skullcap (tribal helmet) * flack helmet (complete helmet) * crystal helm (wide metal helm) * mining helm (translucent helmet) * field helm (great helmet) * helm of safeguard (covered helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (paper gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (profiled boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (OM) scroll of mana (NESRECA HROSCEV) scroll of phase door (FINGER OF DEATH SELFZAP) scroll of standard id (CWAEWL DAEWL) scroll of cure (SNOWMAN WITHOUT SNOW) * scroll of extra healing (TROOG TROOOG TROOOOOG) * scroll of greater mana restoration (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.