Leeroy, lawful male asgardish Courier ------ +.dd@| |..d.| |.`$.| |....| ------ [Leeroy the Vault Dweller] St14 Dx16 Co15 In10 Wi9 Ch4 CouAsgMalLaw Dlvl:1 $0 HP14(14) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Courier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: manaleech You could not have this property intrinsically: flying Potion identification only worked 3 times out of 28 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 264 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 53% Ring drop chance was reduced to 76% Wand drop chance was reduced to 84% Armor drop chance was reduced to 76% Concealing monsters were spawned underneath items 45% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: mace (turn 5) The following skill became untrainable if you tried to train it too early: protection spells (turn 465) The following skill became untrainable after a while: pick-axe (turn 51630) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 25685) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45074 Monster spawn increase reached its maximum at turn 180431 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5050892 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: umber hulk (freq bonus 8) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: superstitious person (freq bonus 33) The monster species that spawned more often: thematic earth elemental (freq bonus 60) The monster species that spawned more often: porter abnormal vortex (freq bonus 56) The monster species that spawned more often: epidote warp patch (freq bonus 66) The monster species that spawned more often: weremumak (freq bonus 11) The monster species that spawned more often: shotgun horror (freq bonus 60) The monster species that spawned more often: florally clept dispute (freq bonus 12) The monster species that spawned more often: Nino (freq bonus 30) The monster species that spawned more often: uranic impenitent (freq bonus 56) The monster species that spawned more often: vamp mimic (freq bonus 22) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 44) The monster species that spawned more often: electro charger (freq bonus 22) The monster species that spawned more often: tough trove (freq bonus 40) The monster species that spawned more often: troll (freq bonus 18) The monster species that spawned more often: rnghost (freq bonus 60) The monster species that spawned more often: nightly colony (freq bonus 22) The monster species that spawned more often: seltoh sephirah (freq bonus 16) The monster species that spawned more often: klingon (freq bonus 66) The monster species that spawned more often: Alida (freq bonus 60) The monster species that spawned more often: trapping spirit (freq bonus 120) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that have bite attacks (freq bonus 3) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 8) The monster species that never randomly spawned: shady monkey The monster species that never randomly spawned: tiger man The monster species that never randomly spawned: ultra hulk The monster species that never randomly spawned: frontal instruction grandpa The monster species that never randomly spawned: undead rogue The monster species that never randomly spawned: thrusting turret The monster species that never randomly spawned: hitpoint trove The monster species that never randomly spawned: yeoman fundamentally The monster species that never randomly spawned: pile of parking coins The monster species that never randomly spawned: secluded warp fungus The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 11) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 7) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 7) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 8) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 9) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 4) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 3) Next attribute increase check would have come at turn 828 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having corrosivity (0) You hungered rapidly You had 1500 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was President Kimball The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1113) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HAPAX LEGOMENON) scroll of mana (CAN I BECOME A BEEFSTEAK) scroll of phase door (TSVETOCHNYYE SHORTY I LEY) scroll of standard id (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of cure (JUFFO WUP) * scroll of extra healing (XERTH Q3) * scroll of greater mana restoration (BANDSMAN GROOMS LUCK) Potions potion of Jolt Cola (palmarosa) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Courier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.