Leeroy, lawful male asgardish Electric Mage ,,---- -@..- |..d.... |{....{| .......| ---F.--- --- [Leeroy the Charger] St10 Dx13 Co9 In16 Wi12 Ch9 EleAsgMalLaw Dlvl:1 $0 HP19(19) Pw15(21) AC4 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You fail to cast the spell correctly. You don't have enough energy to cast that spell. The required amount was 16. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: fear factor You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 116 Monsters only dropped their equipment with 47% chance Ring drop chance was reduced to 81% Wand drop chance was reduced to 93% Potion drop chance was reduced to 89% Armor drop chance was reduced to 87% Tool drop chance was reduced to 69% Monster death drops spawned with only 81% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: spirituality (turn 2) The following skill became untrainable if you tried to train it too early: broadsword (turn 21) The following skill became untrainable after a while: high heels (turn 63665) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 59641) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57545 Monster spawn increase reached its maximum at turn 168100 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 7900165 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: mummy (freq bonus 5) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: incoincidence macroscopically (freq bonus 32) The monster species that spawned more often: impeacher amenability (freq bonus 28) The monster species that spawned more often: nether warp patch (freq bonus 12) The monster species that spawned more often: calmer plummiest (freq bonus 28) The monster species that spawned more often: blue slime (freq bonus 24) The monster species that spawned more often: multivalence heap (freq bonus 10) The monster species that spawned more often: multi-hued dragon worm (freq bonus 14) The monster species that spawned more often: cloud nymph (freq bonus 14) The monster species that spawned more often: tengu (freq bonus 6) The monster species that spawned more often: clicking colony (freq bonus 18) The monster species that spawned more often: superior angler (freq bonus 21) The monster species that spawned more often: rogering usage insole riverside mailer dune (freq bonus 21) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 32) The monster species that spawned more often: uranium dragon bat (freq bonus 14) The monster species that spawned more often: Ruea (freq bonus 6) The monster species that spawned more often: metapod (freq bonus 18) The monster species that spawned more often: red crab (freq bonus 18) The monster species that spawned more often: lurking raven (freq bonus 9) The monster species that spawned more often: adult sky dragon (freq bonus 24) The monster species that spawned more often: renting ganged graffiti (freq bonus 28) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster species that never randomly spawned: balance drake The monster species that never randomly spawned: poison viper The monster species that never randomly spawned: dazzling golem The monster species that never randomly spawned: quantum stalk The monster species that never randomly spawned: cutting terror The monster species that never randomly spawned: rock kappa The monster species that never randomly spawned: freezer snake The monster species that never randomly spawned: clay force patch The monster species that never randomly spawned: Hanh's boot The monster species that never randomly spawned: brightlight The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 37) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 44) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 274) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 191) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 5) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 18) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 74) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 5) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 4) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 1) Next attribute increase check would have come at turn 850 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were shock resistant You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having glib combat (0) You had 1481 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (593) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of gold detection (PHYSIC STUNT DAMAGE SMALLERS) scroll of healing (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) scroll of mana (DUAM XNAHT) scroll of phase door (T A C H) scroll of standard id (INTRUDER ALERT) scroll of cure (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) * scroll of extra healing (YOU AINT GETTING OUT OF HERE ALIVE) * scroll of greater mana restoration (ADA ILIKET) Spellbooks spellbook of shocking sphere (failed) spellbook of lightning (middle-handed) Potions potion of extreme power (dark green) potion of oil (soapy) Rings ring of slow digestion (squeezable) Wands wand of lightning (spiral) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.