Leeroy, lawful male asgardish Convict -- ---- -- ----------------- |..........................| ....................r._@...| |..........................| |..........................| ---------------------------- [Leeroy the Detainee] St11 Dx10 Co14 In15 Wi7 Ch5 ConAsgMalLaw Dlvl:1 $0 HP14(16) Pw7(7) AC10 Exp1 T13 Brd Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Convict. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) You have a little trouble lifting i - a quite heavy iron ball {1600}. Beware, there will be no return! Still climb? [yn] (n) What do you want to wield? [- i or ?*] i - a quite heavy iron ball (weapon in hand) {1600}. Your movements are slowed slightly because of your load. The sukkiri flower touches you! [-1 -> 15] [-1 -> 14] You begin bashing monsters with your quite heavy iron ball. You kill the sukkiri flower! Nicodemus eats a sukkiri flower corpse {50}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -49 Your max alignment was -5 You carried 16 sins You could not have this property at all: manaleech You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 80% Food drop chance was reduced to 89% Monster death drops spawned with only 83% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: enchantment spells (turn 60) The following skill became untrainable if you tried to train it too early: implants (turn 3795) The following skill became untrainable after a while: matter spells (turn 21007) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 34595) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15194 Monster spawn increase reached its maximum at turn 91133 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 389552 The monster class that cannot be genocided was piercer The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: maud force fungus (freq bonus 15) The monster species that spawned more often: lilac stalk (freq bonus 18) The monster species that spawned more often: stone dragon (freq bonus 8) The monster species that spawned more often: grainy somebody (freq bonus 6) The monster species that spawned more often: young golden dragon (freq bonus 3) The monster species that spawned more often: acid mage (freq bonus 8) The monster species that spawned more often: florally clept dispute (freq bonus 9) The monster species that spawned more often: funny boar (freq bonus 3) The monster species that spawned more often: climatical commie (freq bonus 8) The monster species that spawned more often: orc shaman (freq bonus 3) The monster species that spawned more often: black rat (freq bonus 27) The monster species that spawned more often: adjectivally binge (freq bonus 5) The monster species that spawned more often: quartz penetrator (freq bonus 12) The monster species that spawned more often: super-old guy (freq bonus 6) The monster species that spawned more often: humbling valuer nembutal flew senti statuary (freq bonus 24) The monster species that spawned more often: valley giant (freq bonus 24) The monster species that spawned more often: reaper warp fungus (freq bonus 6) The monster species that spawned more often: warding turret (freq bonus 6) The monster species that spawned more often: stung hangman (freq bonus 24) The monster species that spawned more often: teething ruler (freq bonus 22) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster species that never randomly spawned: irresistible warp fungus The monster species that never randomly spawned: fell beast The monster species that never randomly spawned: miso slangier The monster species that never randomly spawned: antimagic growth The monster species that never randomly spawned: reenactment teller dilute reclamation The monster species that never randomly spawned: beige sentai The monster species that never randomly spawned: sand maggot The monster species that never randomly spawned: little ice block type The monster species that never randomly spawned: drakee The monster species that never randomly spawned: gratifyingly petal The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 38) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 5) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 10) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 100) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 26) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 10) Next attribute increase check would have come at turn 351 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 You were immune to sickness You were punished You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from being a stoned chiller (0) You had 537 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Ilmater The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1135) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PHYSIC STUNT DAMAGE SMALLERS) scroll of mana (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of phase door (AIS IS LITERALLY SATAN BECAUSE HE MADE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of standard id (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of cure (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) * scroll of extra healing (HASTUR HASTUR HASTUR) * scroll of greater mana restoration (SABAOTH) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (21 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Convict... Youescaped from the dungeon with 44 points,