Leeroy, lawful male asgardish Yeoman --------- |...°..@| .......u| |.......| --.------ [Leeroy the Usher] St10 Dx10 Co14 In7 Wi6 Ch5 YeoAsgMalLaw Dlvl:1 $0 HP23(23) Pw9(9) AC3 Exp1 T7 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Yeoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^^'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You are Leeroy, a lawful male asgardish Yeoman. HP: 23 (max 23) Pw 9 (max 9) AC 3 Current status effects: . fishing pole - This is a tool. Color: cyan. Material: metal. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This polearm weapon-tool can be applied to catch fish. There is a wall in the way! You don't know any spells right now. # You can't go up here. You displaced your saddled pony. Pick an object. u a unicorn or horse (tame saddled pony) (base level 3) Accessing Pokedex entry for pony... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 6, magic resistance = 0, alignment 0. Fast (16). Normal generation, with frequency 15. No resistances. No conveyed resistances. Genocidable, herbivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, kick - ordinary physical 1d2, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +2 short sword (weapon in hand) {12} b - an uncursed +1 partisan (alternate weapon; not wielded) {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 31 uncursed apples {0} g - 33 uncursed carrots {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions h - 3 uncursed potions of water {0} Tools i - an uncursed +0 fishing pole {12} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: polymorph control You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 185 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 96% chance Wand drop chance was reduced to 90% Amulet drop chance was reduced to 65% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 95% Tool drop chance was reduced to 92% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: attack spells (turn 11) The following skill became untrainable if you tried to train it too early: mace (turn 4950) The following skill became untrainable after a while: lance (turn 51509) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 37456) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36014 Monster spawn increase reached its maximum at turn 106943 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1440096 The monster class that cannot be genocided was turret The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: thick master lich (freq bonus 24) The monster species that spawned more often: brain eater (freq bonus 18) The monster species that spawned more often: filthy long hair guy (freq bonus 18) The monster species that spawned more often: Anita (freq bonus 24) The monster species that spawned more often: nix (freq bonus 12) The monster species that spawned more often: undead naga hatchling (freq bonus 9) The monster species that spawned more often: antistatic ghost (freq bonus 7) The monster species that spawned more often: real water hound (freq bonus 28) The monster species that spawned more often: envier straightforward surfacer teasing (freq bonus 20) The monster species that spawned more often: fat minotaur (freq bonus 21) The monster species that spawned more often: work houses (freq bonus 36) The monster species that spawned more often: orc chessman (freq bonus 28) The monster species that spawned more often: taiga bear (freq bonus 42) The monster species that spawned more often: headier intercept (freq bonus 24) The monster species that spawned more often: medievalist cucurbit (freq bonus 14) The monster species that spawned more often: random black mage (freq bonus 28) The monster species that spawned more often: white marketeer (freq bonus 10) The monster species that spawned more often: undead nobleman (freq bonus 13) The monster species that spawned more often: bulldog (freq bonus 18) The monster species that spawned more often: reductionist regressive (freq bonus 15) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster species that never randomly spawned: corroding turret The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: seahorse The monster species that never randomly spawned: oblivion daemon The monster species that never randomly spawned: bodak The monster species that never randomly spawned: grutten spraddle The monster species that never randomly spawned: your doppelganger The monster species that never randomly spawned: Jumbo the Elephant The monster species that never randomly spawned: lower suzuki-dogezaemon The monster species that never randomly spawned: trap growth The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 2) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 27) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 16) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 24) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 13) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 9) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 5) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 15) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 2) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 12) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 5) Next attribute increase check would have come at turn 1047 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having polymorph control (0) You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (472) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (fighting gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (fish bowl) * skullcap (poor helmet) * flack helmet (bluy helmet) * crystal helm (greenery helmet) * mining helm (complete helmet) * field helm (black helmet) * helm of safeguard (dim colored helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (spanish gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (buckled boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of mana (SALIQUAS) scroll of phase door (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of standard id (AVEZ VOUS DEJA LE FRANCAIS) scroll of cure (SEE YA CUNT) * scroll of extra healing (BUY C1AL1S CHEAP HERE) * scroll of greater mana restoration (T A C H) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yeoman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.