Leeroy, lawful male bastard Chaos Sorceror ------------ $.- ........|..| |..........| |...@...F..| |...Q......| |..........+ ------------ [Leeroy the Chaotic Dweller] St9 Dx4 Co13 In13 Wi8 Ch6 ChaBasMalLaw Dlvl:1 $0 HP12(12) Pw20(20) AC8 Exp1 T245 Latest messages The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # You don't have enough energy to cast that spell. The required amount was 120. What do you want to read? [a-di-lv-z or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. Mr. X claws the kobold zombie. The kobold zombie undergoes a freakish metamorphosis! The kobold zombie turns into a rainbow mold! You hear a gurgling noise. You know the "disintegration beam" spell quite well already. spellbook of disintegration beam - This is a spellbook. Color: orange. Material: paper. Appearance: noble. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Awesome power - this spell fires disintegration beams that can instakill monsters! What do you want to throw? [estu or ?*] In what direction? [hykulnjb><] You displaced Mr. X. Pick an object. Q a quantum mechanic or other scientist (tame chaos polymorpher called Mr. X) (base level 7) (male) Accessing Pokedex entry for chaos polymorpher... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 3, magic resistance = 10, alignment 0. Normal speed (12). Normal generation, with frequency 2. Resists poison. No conveyed resistances. Genocidable, carnivorous, herbivorous, poisonous. Is a valid polymorph form for monsters only. Attacks: 1d4, claw (punch, hit, etc.) - polymorphs you Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets m - an uncursed amulet versus poison {0} Weapons e - an uncursed +0 ranseur (weapon in hands) {20} s - an uncursed +2 dark elven dagger (alternate weapon; not wielded) {4} t - an uncursed +2 dark elven bow {12} u - 100 uncursed +0 dark elven arrows (in quiver) {2} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {0} Scrolls i - an uncursed scroll of taming {0} j - an uncursed scroll of create monster {0} k - an uncursed scroll of rumor {0} l - an uncursed scroll of message {0} v - 5 uncursed scrolls of healing {0} w - 4 uncursed scrolls of mana {0} x - 3 uncursed scrolls of phase door {0} y - 2 uncursed scrolls of standard id {0} z - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of cure random status (0:1) {0} b - a blessed spellbook of random speed (0:2) {0} c - a blessed spellbook of vanishing (0:2) {0} d - a blessed spellbook of disintegration beam (0:2) {0} Potions g - an uncursed potion of booze {0} h - a blessed potion of invisibility {0} Wands n - an uncursed wand of slow monster (0:4) {0} o - a * uncursed wand of polymorph (0:12) {0} Gems q - 7 uncursed +0 silver slingstones r - 3 blessed +0 silver slingstones Final attributes You have transgressed Your alignment was -10 Your max alignment was 11 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 359 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 56% Tool drop chance was reduced to 93% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 22% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: chaos spells (turn 11) The following skill became untrainable if you tried to train it too early: firearms (turn 154) The following skill became untrainable after a while: martial arts (turn 48746) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 24058) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34262 Monster spawn increase reached its maximum at turn 204722 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4918698 The monster class that cannot be genocided was blob The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: all-common trapdoor spider (freq bonus 4) The monster species that spawned more often: flailing aerobiology (freq bonus 9) The monster species that spawned more often: ethereal hound (freq bonus 10) The monster species that spawned more often: recuse curlicue bassinet (freq bonus 4) The monster species that spawned more often: polonium imp (freq bonus 12) The monster species that spawned more often: wind spore (freq bonus 8) The monster species that spawned more often: berated plane (freq bonus 66) The monster species that spawned more often: lizardman (freq bonus 18) The monster species that spawned more often: petty giant beetle (freq bonus 24) The monster species that spawned more often: autosuggestion restuff (freq bonus 48) The monster species that spawned more often: low centaur (freq bonus 18) The monster species that spawned more often: osquip (freq bonus 3) The monster species that spawned more often: negative shade (freq bonus 3) The monster species that spawned more often: minotaur (freq bonus 8) The monster species that spawned more often: halt (freq bonus 27) The monster species that spawned more often: Big Mammon (freq bonus 12) The monster species that spawned more often: mental girl (freq bonus 8) The monster species that spawned more often: volt mushroom (freq bonus 8) The monster species that spawned more often: cooshoo (freq bonus 24) The monster species that spawned more often: Hungry Times (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: unknown (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster species that never randomly spawned: blue thunderlord The monster species that never randomly spawned: granite catnap The monster species that never randomly spawned: concrete unicorn The monster species that never randomly spawned: disenchanter fungus The monster species that never randomly spawned: pink slime The monster species that never randomly spawned: false warp fungus The monster species that never randomly spawned: minotroll The monster species that never randomly spawned: sulfur force patch The monster species that never randomly spawned: wildcard circuiteer The monster species that never randomly spawned: young adult shimmering dragon The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 6) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 34) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 87) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 5) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 8) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 46) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 77) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 26) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 4) Next attribute increase check would have come at turn 921 Strength training was 0 Dexterity training was 0 Wisdom training was 18 Constitution training was 8 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having discount action (0) You had 1255 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 98% b - random speed 3 chaos 90% 198% c - vanishing 7 chaos 99% 598% d - disintegration beam 8 chaos 100% 698% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus poison (amber) Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) ranseur (hilted polearm) dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (torn boots) * elven cloak (faded pall) robe of randomness (purple robe) Scrolls * scroll of extra healing (KRIGGELKRAGG SCHNUPPSCHNAPP) * scroll of greater mana restoration (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of taming (YET ANOTHER SCROLL LABEL) scroll of create monster (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of rumor (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of message (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of healing (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of mana (HOW CONVENIENT) scroll of phase door (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) scroll of standard id (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of cure (OIL YOU ASSHOLE) Spellbooks spellbook of disintegration beam (noble) spellbook of cure random status (bronze) spellbook of random speed (pregnant) spellbook of vanishing (sky blue) Potions potion of booze (simmering) potion of invisibility (brown oolong tea) Wands wand of slow monster (dodecagonal) wand of polymorph (soviet) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Wizard) (0 of 20) Goodbye Leeroy the Chaos Sorceror... Youescaped from the dungeon with 150 points,