Leeroy, lawful male bastard Chevalier ---------- .....D@..| |......... |........| |......... |........| ---------- [Leeroy the Basher] St12 Dx10 Co13 In6 Wi16 Ch4 CheBasMalLaw Dlvl:1 $0 HP20(20) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 145 Scroll drop chance was reduced to 96% Potion drop chance was reduced to 87% Armor drop chance was reduced to 89% Tool drop chance was reduced to 75% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: quarterstaff (turn 141) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 2052) The following skill became untrainable after a while: body spells (turn 38921) The following skill couldn't be trained before a certain turn number is reached: dart (turn 42335) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66418 Monster spawn increase reached its maximum at turn 171025 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1259682 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: old sorcerer (freq bonus 4) The monster species that spawned more often: classy miraculously (freq bonus 9) The monster species that spawned more often: clock forest archer (freq bonus 54) The monster species that spawned more often: snowbank beware (freq bonus 5) The monster species that spawned more often: squad air elemental (freq bonus 4) The monster species that spawned more often: caddy riding (freq bonus 12) The monster species that spawned more often: dark creature (freq bonus 12) The monster species that spawned more often: leading orc-captain (freq bonus 54) The monster species that spawned more often: spirit bear (freq bonus 16) The monster species that spawned more often: castalia (freq bonus 24) The monster species that spawned more often: fancy mold (freq bonus 4) The monster species that spawned more often: lavender fungus (freq bonus 6) The monster species that spawned more often: lava wall (freq bonus 8) The monster species that spawned more often: door permamimic (freq bonus 7) The monster species that spawned more often: gnoph-keh (freq bonus 3) The monster species that spawned more often: tome of divine wrath (freq bonus 10) The monster species that spawned more often: vampiric force fungus (freq bonus 6) The monster species that spawned more often: nothing at all (freq bonus 36) The monster species that spawned more often: subgenera unprofessed accommodative (freq bonus 6) The monster species that spawned more often: big gem trove (freq bonus 30) The monster trait that was more common: monsters that are telepathic (freq bonus 5) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 5) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster species that never randomly spawned: irresistible mold The monster species that never randomly spawned: electrolisk The monster species that never randomly spawned: Minion of Quetzalcoatl The monster species that never randomly spawned: wizened old bag The monster species that never randomly spawned: cron demon The monster species that never randomly spawned: jollifying glasswork The monster species that never randomly spawned: trailer The monster species that never randomly spawned: Bea The monster species that never randomly spawned: holy roller coaster The monster species that never randomly spawned: right fuzzier The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 19) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 17) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 14) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 2) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 8) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 12) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 7) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 2) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 2) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 11) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 4) Next attribute increase check would have come at turn 604 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having teleport control (0) Your chance to block was 19% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (87) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (NIIN VOIMME TOIMIA) * scroll of greater mana restoration (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (7 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... You and Odahviing escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.