Leeroy, lawful male bastard Paladin -- .| ----.---- .......$+ |.......| |d......| |.@.....| ---- ---- [Leeroy the Fighter of Law] St4 Dx7 Co13 In8 Wi11 Ch6 PalBasMalLaw Dlvl:1 $0 HP20(20) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: shock resistance You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 74% Potion drop chance was reduced to 99% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: matter spells (turn 12) The following skill became untrainable if you tried to train it too early: broadsword (turn 1230) The following skill became untrainable after a while: firearms (turn 49239) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 36835) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95871 Monster spawn increase reached its maximum at turn 236091 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1425875 The monster class that cannot be genocided was nemese The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: inertia drake (freq bonus 4) The monster species that spawned more often: Arabella's hugging boot (freq bonus 18) The monster species that spawned more often: sandstone man (freq bonus 5) The monster species that spawned more often: nurgling (freq bonus 8) The monster species that spawned more often: silver jelly (freq bonus 36) The monster species that spawned more often: totally bad warp fungus (freq bonus 3) The monster species that spawned more often: telemarketer (freq bonus 20) The monster species that spawned more often: prayer book permamimic (freq bonus 12) The monster species that spawned more often: fake warp fungus (freq bonus 54) The monster species that spawned more often: jurassic triceratops (freq bonus 3) The monster species that spawned more often: red starlit sky (freq bonus 12) The monster species that spawned more often: traffic light dragon (freq bonus 4) The monster species that spawned more often: force hobgoblin (freq bonus 24) The monster species that spawned more often: piercoid (freq bonus 9) The monster species that spawned more often: bullywug warrior (freq bonus 3) The monster species that spawned more often: Tetsuo (freq bonus 3) The monster species that spawned more often: porphyric hobgoblin (freq bonus 18) The monster species that spawned more often: Inspector Kriminologist (freq bonus 16) The monster species that spawned more often: pile of inflated coins (freq bonus 2) The monster species that spawned more often: dead ghost (freq bonus 16) The monster trait that was more common: monsters that cannot be tamed (freq bonus 5) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 3) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster species that never randomly spawned: Olog-hai lunatic The monster species that never randomly spawned: shaped spore The monster species that never randomly spawned: evasive sewer rat The monster species that never randomly spawned: Judge Death The monster species that never randomly spawned: mind colony The monster species that never randomly spawned: night reaver The monster species that never randomly spawned: imposter mortally The monster species that never randomly spawned: Demogorgon The monster species that never randomly spawned: epidote colony The monster species that never randomly spawned: seven-headed hydra The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 3) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 34) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 60) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 15) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 8) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 31) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 7) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 93) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1) Next attribute increase check would have come at turn 967 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having technicality (0) Your chance to block was 25% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (122) You survived Spells known in the end Name Level Category Fail Memory a - dashing 6 elemental 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) * scroll of greater mana restoration (PUTIUS CONSIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.