Leeroy, lawful male bastard Paladin ----------- |.........| ..........| |...H..d..| +.......@.| |.$.......| ----------- [Leeroy the Fighter of Law] St7 Dx8 Co14 In5 Wi9 Ch13 PalBasMalLaw Dlvl:1 $1131 HP20(20) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: free action You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 95% Potion drop chance was reduced to 95% Armor drop chance was reduced to 76% Food drop chance was reduced to 84% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: techniques (turn 5) The following skill became untrainable if you tried to train it too early: pick-axe (turn 27) The following skill became untrainable after a while: two-handed sword (turn 52346) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 26532) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 77110 Monster spawn increase reached its maximum at turn 135694 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 317676 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: umber hulk (freq bonus 9) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: tracker jacker (freq bonus 10) The monster species that spawned more often: devteam horror (freq bonus 11) The monster species that spawned more often: red spore (freq bonus 144) The monster species that spawned more often: spirit thrower (freq bonus 26) The monster species that spawned more often: welcomed dichromatic consomme (freq bonus 90) The monster species that spawned more often: ninetales (freq bonus 11) The monster species that spawned more often: goblin dart-thrower (freq bonus 72) The monster species that spawned more often: elven archer (freq bonus 14) The monster species that spawned more often: thematic water elemental (freq bonus 132) The monster species that spawned more often: grief causer (freq bonus 66) The monster species that spawned more often: threshold spore (freq bonus 10) The monster species that spawned more often: magic dragon (freq bonus 20) The monster species that spawned more often: baby ogre (freq bonus 10) The monster species that spawned more often: flying dryad (freq bonus 20) The monster species that spawned more often: unaccountable slackened (freq bonus 44) The monster species that spawned more often: n'wah sun (freq bonus 52) The monster species that spawned more often: drone force fungus (freq bonus 22) The monster species that spawned more often: evil necro mage (freq bonus 22) The monster species that spawned more often: sniper bundle head (freq bonus 26) The monster species that spawned more often: crimson patch (freq bonus 20) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 12) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster species that never randomly spawned: kung-fu guy The monster species that never randomly spawned: colorful spore The monster species that never randomly spawned: turbo chicken The monster species that never randomly spawned: ettin mummy The monster species that never randomly spawned: animated leather peep-toe The monster species that never randomly spawned: citified cushioned commercialism The monster species that never randomly spawned: conductivity uncircumcised maelstrom The monster species that never randomly spawned: aligned kop The monster species that never randomly spawned: drone mold The monster species that never randomly spawned: caterwaul The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 15) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 13) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 31) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 72) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 17) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 10) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 2) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 3) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 11) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 53) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 6) Next attribute increase check would have come at turn 206 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having free action (0) Your chance to block was 30% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (596) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of greater mana restoration (CHANGED WITH OPPOSITE ABILITYPERSON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.