Leeroy, lawful male bastard Paladin --------------.- |..............| |.........f....| |.........@....| --- --- -------- [Leeroy the Fighter of Law] St6 Dx7 Co13 In6 Wi10 Ch7 PalBasMalLaw Dlvl:1 $0 HP20(20) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! collusion knife - This is a weapon. Color: transparent. Material: arcanium. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. For a knife, this thing's damage isn't all that bad, but it causes darkness upon hitting something. It can be thrown. # (2x) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: see invisible You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 42 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 10% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 96% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: whip (turn 37) The following skill became untrainable if you tried to train it too early: searching (turn 315) The following skill became untrainable after a while: unicorn horn (turn 45602) The following skill couldn't be trained before a certain turn number is reached: shield (turn 29067) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50896 Monster spawn increase reached its maximum at turn 163486 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1065792 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 24) The monster species that spawned more often: animated copper statue (freq bonus 78) The monster species that spawned more often: ergot spuming volatile nilled (freq bonus 50) The monster species that spawned more often: unearthly entered (freq bonus 84) The monster species that spawned more often: great paralysator fly (freq bonus 52) The monster species that spawned more often: disenchanter fungus (freq bonus 240) The monster species that spawned more often: black error (freq bonus 78) The monster species that spawned more often: slinger (freq bonus 52) The monster species that spawned more often: minotaur matron (freq bonus 81) The monster species that spawned more often: luminescent mold (freq bonus 27) The monster species that spawned more often: flying clear jelly (freq bonus 75) The monster species that spawned more often: estherian shade (freq bonus 104) The monster species that spawned more often: totoro (freq bonus 52) The monster species that spawned more often: %s Rat-Man (freq bonus 27) The monster species that spawned more often: Belial (freq bonus 60) The monster species that spawned more often: caddy riding (freq bonus 162) The monster species that spawned more often: vindscreen viper (freq bonus 450) The monster species that spawned more often: mirror ogre (freq bonus 54) The monster species that spawned more often: mithril golem (freq bonus 168) The monster species that spawned more often: party breaker (freq bonus 112) The monster species that spawned more often: flood surfer (freq bonus 108) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 15) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster species that never randomly spawned: nirvanic disincorporation prelimiting The monster species that never randomly spawned: random number generator elemental The monster species that never randomly spawned: sickle skeleton The monster species that never randomly spawned: gravity mold The monster species that never randomly spawned: obsidian lord The monster species that never randomly spawned: brothered objective The monster species that never randomly spawned: facile parasitical nailhead stodging The monster species that never randomly spawned: subsection unwrapped The monster species that never randomly spawned: Tomas The monster species that never randomly spawned: mishapen golem The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 24) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 11) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 18) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 18) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 4) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 387) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 28) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 10) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 6) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 2) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 5) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 90) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 32) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 61) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 2) Next attribute increase check would have come at turn 1162 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having regeneration (0) Your chance to block was 25% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (121) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - mimicry 2 occult 90% 100% c - tracker 6 occult 98% 500% d - code editing 4 occult 90% 300% e - redemption 7 occult 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (WE ARE ALL INFECTED BY THE MESHERA) * scroll of greater mana restoration (ESPECIALLY WITH HIGH HEELS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.