Leeroy, lawful male bastard Chevalier ----- |...| |...+ |.D@| ---.- [Leeroy the Basher] St13 Dx14 Co6 In5 Wi13 Ch5 CheBasMalLaw Dlvl:1 $0 HP20(20) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: free action Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 50% chance Wand drop chance was reduced to 74% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 87% Armor drop chance was reduced to 92% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: hammer (turn 120) The following skill became untrainable if you tried to train it too early: missile weapons (turn 66) The following skill became untrainable after a while: hammer (turn 52413) The following skill couldn't be trained before a certain turn number is reached: searching (turn 49441) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67757 Monster spawn increase reached its maximum at turn 233021 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 858276 The monster class that cannot be genocided was blob The monster class that was spawned more often: lizard (freq bonus 8) The monster species that spawned more often: decayed warp patch (freq bonus 36) The monster species that spawned more often: vortex (freq bonus 60) The monster species that spawned more often: assailant (freq bonus 18) The monster species that spawned more often: radiant mushroom (freq bonus 30) The monster species that spawned more often: fleshhound of Khorne (freq bonus 24) The monster species that spawned more often: attempter anaesthetized scabbiest (freq bonus 90) The monster species that spawned more often: nedian heraldry user (freq bonus 45) The monster species that spawned more often: chanting spirit (freq bonus 44) The monster species that spawned more often: nausorn (freq bonus 40) The monster species that spawned more often: very old orange dragon (freq bonus 18) The monster species that spawned more often: villain bismuth (freq bonus 78) The monster species that spawned more often: enbug (freq bonus 52) The monster species that spawned more often: brown warp fungus (freq bonus 68) The monster species that spawned more often: voracious penetrator (freq bonus 18) The monster species that spawned more often: real multi-hued hound (freq bonus 36) The monster species that spawned more often: ixitxachitl (freq bonus 32) The monster species that spawned more often: warer warrior (freq bonus 27) The monster species that spawned more often: sue spore (freq bonus 54) The monster species that spawned more often: dimensional disgracefully (freq bonus 36) The monster species that spawned more often: jojoba breakfront (freq bonus 72) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 12) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster species that never randomly spawned: cave lion The monster species that never randomly spawned: Carmilla The monster species that never randomly spawned: stonechipper The monster species that never randomly spawned: yawning dragon The monster species that never randomly spawned: black archer The monster species that never randomly spawned: chiropteran mummy The monster species that never randomly spawned: deceiving colony The monster species that never randomly spawned: tunnel wight The monster species that never randomly spawned: mind warp patch The monster species that never randomly spawned: beauty The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 28) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 28) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 164) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 9) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 9) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 12) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 11) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 16) Next attribute increase check would have come at turn 994 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from hallu partying (0) Your chance to block was 19% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (540) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (block-heeled boots) * elven cloak (faded pall) Scrolls * scroll of extra healing (SEVEN MINUS) * scroll of greater mana restoration (MANANNANMACLIR) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (17 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.