Leeroy, lawful male asgardish Mahou Shoujo ----@- |..@.+ |....| |o...| |$o..| ------ [Leeroy the Schoolkid] St7 Dx5 Co10 In7 Wi20 Ch18 MahAsgMalLaw Dlvl:1 $0 HP22(22) Pw8(8) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't have enough energy to cast that spell. The required amount was 18. spellbook of thorns - This is a spellbook. Color: bright magenta. Material: paper. Appearance: fat. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell makes it so that monsters meleeing you will automatically take damage, however the spell effect times out rather quickly. spellbook of thorns - This is a spellbook. Color: bright magenta. Material: paper. Appearance: fat. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell makes it so that monsters meleeing you will automatically take damage, however the spell effect times out rather quickly. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 94% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: form V (Shien) The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: high heels (turn 13) The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 57) The following skill became untrainable after a while: devices (turn 61466) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 45910) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 137134 Monster spawn increase reached its maximum at turn 260691 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1661528 The monster class that cannot be genocided was blob The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: argued improvidence (freq bonus 6) The monster species that spawned more often: desu sentai (freq bonus 4) The monster species that spawned more often: bright blue warp patch (freq bonus 8) The monster species that spawned more often: adult water dragon (freq bonus 10) The monster species that spawned more often: bloodletter of Khorne (freq bonus 15) The monster species that spawned more often: botanist emaciating (freq bonus 8) The monster species that spawned more often: venom mold (freq bonus 12) The monster species that spawned more often: super wooden statue (freq bonus 8) The monster species that spawned more often: polkanita (freq bonus 42) The monster species that spawned more often: cannibal poxed (freq bonus 48) The monster species that spawned more often: nether wraith (freq bonus 24) The monster species that spawned more often: waggery rebilled irritably vegetate (freq bonus 15) The monster species that spawned more often: semi-novice warrior (freq bonus 6) The monster species that spawned more often: Tetsuo (freq bonus 48) The monster species that spawned more often: convulsant tsarist (freq bonus 16) The monster species that spawned more often: winged nightmare (freq bonus 6) The monster species that spawned more often: hidden cockatrice (freq bonus 22) The monster species that spawned more often: maud fungus (freq bonus 16) The monster species that spawned more often: purple warp fungus (freq bonus 12) The monster species that spawned more often: chemical fungus (freq bonus 12) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 12) The monster trait that was more common: monsters that cannot pick up items (freq bonus 7) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 3) The monster species that never randomly spawned: cursed sword The monster species that never randomly spawned: elf-lord rogue The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: contamination patch The monster species that never randomly spawned: giant ebony scorpion The monster species that never randomly spawned: wall dweller The monster species that never randomly spawned: multi-hued naga hatchling The monster species that never randomly spawned: kabbalah combustible The monster species that never randomly spawned: textured aspired The monster species that never randomly spawned: shade The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 11) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 84) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 30) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 60) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 4) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 10) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 2) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 85) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 1) Next attribute increase check would have come at turn 1398 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (61) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 19% 300% b - thorns 7 enchant 99% 700% c - godmode 8 protect 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish ring mail (crude ring mail) Scrolls scroll of healing (DNETHACK TRASHED THE SAMURAI ROLE) scroll of mana (ZUKKO MY GOOK) scroll of phase door (YUM YUM) scroll of standard id (01DOTE) scroll of cure (IO IO O PHRIXRIZO EOA) * scroll of extra healing (NOTARY SOJAC) * scroll of greater mana restoration (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) Spellbooks spellbook of cure sickness (heavenly) spellbook of thorns (fat) spellbook of godmode (heretical) Wands wand of striking (rusting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo... You and Marija escaped from the dungeon with 30 points, Since you escaped early, the score list will not be checked.