Leeroy, lawful male angelic Ordinator ------+-- ##|.......| ,,........| ##|....@..| |....%@.| |.......| --------- [Leeroy the Battler] St18 Dx4 Co10 In9 Wi7 Ch6 OrdAngMalLaw Dlvl:1 $4 HP14(14) Pw12(12) AC11 Exp1 T17 Latest messages @ a human or elf or you (angelic ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical There is nothing here to pick up. Pick an object. @ a human or elf or you (angelic ordinator called Leeroy) Accessing Pokedex entry for Humanoid Angel... Base statistics of this monster type: Base level = 14, difficulty = 22, AC = -4, magic resistance = 55, alignment 12. Slow (10). Normal generation, with frequency 1. Resists cold, sleep, electricity, poison, death magic, needs +3 weapon to hit. Leaves no corpse. Not genocidable, herbivorous flyer. See invisible. Magic resistant. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical 2d6, uses magic spell(s) - magic missiles Pick an object. @ a human or elf or you (angelic ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (angelic ordinator called Leeroy) Accessing Pokedex entry for Humanoid Angel... Base statistics of this monster type: Base level = 14, difficulty = 22, AC = -4, magic resistance = 55, alignment 12. Slow (10). Normal generation, with frequency 1. Resists cold, sleep, electricity, poison, death magic, needs +3 weapon to hit. Leaves no corpse. Not genocidable, herbivorous flyer. See invisible. Magic resistant. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical 2d6, uses magic spell(s) - magic missiles Pick an object. @ a human or elf or you (angelic ordinator called Leeroy) Accessing Pokedex entry for Humanoid Angel... Base statistics of this monster type: Base level = 14, difficulty = 22, AC = -4, magic resistance = 55, alignment 12. Slow (10). Normal generation, with frequency 1. Resists cold, sleep, electricity, poison, death magic, needs +3 weapon to hit. Leaves no corpse. Not genocidable, herbivorous flyer. See invisible. Magic resistant. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical 2d6, uses magic spell(s) - magic missiles Pick an object. @ a human or elf or you (angelic ordinator called Leeroy) Accessing Pokedex entry for Humanoid Angel... Base statistics of this monster type: Base level = 14, difficulty = 22, AC = -4, magic resistance = 55, alignment 12. Slow (10). Normal generation, with frequency 1. Resists cold, sleep, electricity, poison, death magic, needs +3 weapon to hit. Leaves no corpse. Not genocidable, herbivorous flyer. See invisible. Magic resistant. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical 2d6, uses magic spell(s) - magic missiles Pick an object. @ a human or elf or you (angelic ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Thaedil drops a kobold corpse {400}. Pick an object. @ a human or elf or you (angelic ordinator called Leeroy) Accessing Pokedex entry for Humanoid Angel... Base statistics of this monster type: Base level = 14, difficulty = 22, AC = -4, magic resistance = 55, alignment 12. Slow (10). Normal generation, with frequency 1. Resists cold, sleep, electricity, poison, death magic, needs +3 weapon to hit. Leaves no corpse. Not genocidable, herbivorous flyer. See invisible. Magic resistant. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical 2d6, uses magic spell(s) - magic missiles Pick an object. @ a human or elf or you (angelic ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - a blessed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * blessed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} m - 7 blessed +1 darts named God's Annihilator {0} n - an uncursed +0 orcish dagger {4} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:0) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: detect monsters You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 173 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 47% Wand drop chance was reduced to 97% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 83% Tool drop chance was reduced to 88% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 842) The following skill became untrainable if you tried to train it too early: matter spells (turn 4180) The following skill became untrainable after a while: elemental spells (turn 26333) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 40774) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28583 Monster spawn increase reached its maximum at turn 148853 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2695008 The monster class that cannot be genocided was nemese The monster class that was spawned more often: xorn (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 8) The monster species that spawned more often: world-ending horror (freq bonus 96) The monster species that spawned more often: ancient green dragon (freq bonus 4) The monster species that spawned more often: skulk blade (freq bonus 9) The monster species that spawned more often: animated wooden statue (freq bonus 6) The monster species that spawned more often: Cancellation (freq bonus 10) The monster species that spawned more often: grave warrior (freq bonus 2) The monster species that spawned more often: grinder (freq bonus 9) The monster species that spawned more often: poison gas turret (freq bonus 7) The monster species that spawned more often: small turret (freq bonus 8) The monster species that spawned more often: dream growth (freq bonus 6) The monster species that spawned more often: chaos ant (freq bonus 4) The monster species that spawned more often: glare force fungus (freq bonus 8) The monster species that spawned more often: white louse (freq bonus 4) The monster species that spawned more often: acid beast (freq bonus 12) The monster species that spawned more often: taker mold (freq bonus 24) The monster species that spawned more often: ice spirit (freq bonus 9) The monster species that spawned more often: disgusting lich (freq bonus 6) The monster species that spawned more often: chinese girl (freq bonus 8) The monster species that spawned more often: ipoo (freq bonus 5) The monster species that spawned more often: petty roast culf (freq bonus 12) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 8) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 3) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 8) The monster species that never randomly spawned: quylthulg The monster species that never randomly spawned: wolverine The monster species that never randomly spawned: PDP-9 The monster species that never randomly spawned: quinin distressfully The monster species that never randomly spawned: Dantrag The monster species that never randomly spawned: satiated soul The monster species that never randomly spawned: dimming trove The monster species that never randomly spawned: thick jumping jellyfish The monster species that never randomly spawned: undead wild talent The monster species that never randomly spawned: parrot chick The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 27) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 34) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 18) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 14) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 11) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 75) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 6) Next attribute increase check would have come at turn 1683 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having detect monsters (0) You saw invisible You had infravision You had 1482 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (538) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (visored helmet) * skullcap (poor helmet) * flack helmet (translucent helmet) * crystal helm (tasseled helmet) * mining helm (arduous helmet) * field helm (thinking helmet) * helm of safeguard (water-pipe helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (yellow gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (spider boots) * boots of safeguard (roller boots) Scrolls scroll of healing (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of mana (MAMPIFANDRAY SELA) scroll of phase door (ARE YOU HAVING FUN YET) scroll of standard id (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of cure (DO YOU ENJOY THIS GAME) * scroll of extra healing (IHTFP) * scroll of greater mana restoration (SNOWMAN WITHOUT SNOW) Spellbooks spellbook of enchant weapon (received) Rings ring of increase accuracy (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 28 points,