Leeroy, lawful male angelic Ordinator ############################## ------------#,,,,,,,,,,,,,,,,,,,,,,,,,,,,# |..........|,,--------------------------,# |..........-,#|........................|,# |..........|,#|........................|,# |..........|,,.........................|,## -.--|-.-.---,#|........................|,,, #,,,,,,,,,,,,#|........................|,############# ####,##,#,#,##--------------------------,,,,,,,,,,,,,# #,,,`,,,,,,,,@,,,,, ,,,,,,,,,,,,#########--.---- #########,,,@,,%,,, ,,,,,,,###### |.....| ###,)###### ----.---,# |.....| ##@# |......|,# |.....| ----|------- |......|,## |.....| |...%......| |<.....|,,, |.....| |...K......| --------### ------- |.)........| |.......).)- |.........| ----------- [Leeroy the Duelist] St18 Dx7 Co10 In9 Wi12 Ch11 OrdAngMalLaw Dlvl:2 $38 HP-16(39) Pw50(50) AC10 Xp4/103 Wt739/1740 T1002 Latest messages You kill the scrawny cat! The Keystone Kop wields a rubber hose {8}! The Keystone Kop swings his rubber hose. The Keystone Kop hits you! [-5 -> 14] You kill the Keystone Kop! Welcome to experience level 4. The invisible Thaedil eats a Keystone Kop corpse {1450}. You kill the wild rabbit! You kill the Keystone Kop! Vanzac fires 2 shotgun shells! You are hit by the 1st shotgun shell! [-14 -> 25] You are hit by the 2nd shotgun shell! [-14 -> 11] Vanzac fires a shotgun shell! Vanzac misfires! Vanzac fires a shotgun shell! You are hit by a shotgun shell! You die... Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 17 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: quad attacks You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 71% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 62% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2) The following skill became untrainable if you tried to train it too early: hammer (turn 124) The following skill became untrainable after a while: mace (turn 36133) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 38252) Number of artifacts generated was 3 Number of fake artifacts generated was 5 Monster spawn increase started at turn 44669 Monster spawn increase reached its maximum at turn 234269 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1934820 The monster class that cannot be genocided was xorn The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: young cyan dragon (freq bonus 30) The monster species that spawned more often: deep sea drowning fish (freq bonus 10) The monster species that spawned more often: golden monster (freq bonus 12) The monster species that spawned more often: Lamashtu (freq bonus 6) The monster species that spawned more often: Haku, the River Dragon (freq bonus 4) The monster species that spawned more often: bloodgill (freq bonus 14) The monster species that spawned more often: elf mummy (freq bonus 60) The monster species that spawned more often: chaos knight (freq bonus 12) The monster species that spawned more often: tower master (freq bonus 18) The monster species that spawned more often: black drudding (freq bonus 9) The monster species that spawned more often: strigoi (freq bonus 18) The monster species that spawned more often: starlight moated (freq bonus 9) The monster species that spawned more often: woman who is disliked by everyone (freq bonus 84) The monster species that spawned more often: red jelly (freq bonus 6) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 24) The monster species that spawned more often: colluded force fungus (freq bonus 4) The monster species that spawned more often: metal babau (freq bonus 6) The monster species that spawned more often: brutely mesozoic (freq bonus 16) The monster species that spawned more often: gold slime (freq bonus 24) The monster species that spawned more often: split heart (freq bonus 72) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 6) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster species that never randomly spawned: orangutan The monster species that never randomly spawned: white force fungus The monster species that never randomly spawned: grey spider The monster species that never randomly spawned: Bismas Thokup The monster species that never randomly spawned: weeping spirit The monster species that never randomly spawned: water force patch The monster species that never randomly spawned: Eveline The monster species that never randomly spawned: rocket mine The monster species that never randomly spawned: vorpal grid bug The monster species that never randomly spawned: fragmentation grenade The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 12) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 30) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 8) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 22) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 18) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 15) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 71) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 6) Next attribute increase check would have come at turn 2046 Strength training was -1 Dexterity training was 13 Wisdom training was -2 Constitution training was 47 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were being chased by the kops. (6658) You were prevented from having regeneration (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 648 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 590% Techniques known in the end Name Level Status weapon practice 4X Prepared(0) turn undead 4XR Prepared(0) dazzle 4 R Soon(38) appraisal 4 R Prepared(0) panic digging 4 R Not Ready(8630) phase door 4 R Not Ready(1203) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of strangulation (callback) Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (kitchen hat) * skullcap (masked helmet) * flack helmet (meteoric helmet) * crystal helm (mechanical helmet) * mining helm (twisted visor helmet) * field helm (winged helmet) * helm of safeguard (middle-earth helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (light gloves) * commander gloves (even pair of gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (stroking boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (BANANANANANA) scroll of mana (ELF DONT CANNT) scroll of phase door (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of standard id (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of cure (GEHMA DOENER) * scroll of extra healing (USER DEATH IMMINENT) * scroll of greater mana restoration (NIE MOGE DLUZEJ TRZYMAC WKROTCE) Spellbooks spellbook of enchant weapon (volatile) Potions potion called booze (silvervine) Rings ring of increase accuracy (bulbous) Wands wand of make invisible (orthorhombic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 21 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (22 of 160) two-handed weapons [Basic] (max Grand Master) (22 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (41 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...