Leeroy, lawful male bastard Ordinator -------------- |...@..}..}... |..@....q...(| |....}{..}...| -+------.-- -- [Leeroy the Battler] St18 Dx6 Co8 In6 Wi6 Ch5 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The conical hat glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: warning Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 94% Implant drop chance was reduced to 98% Potion drop chance was reduced to 78% Armor drop chance was reduced to 62% Tool drop chance was reduced to 89% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 42% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: riding (turn 15) The following skill became untrainable if you tried to train it too early: polymorphing (turn 380) The following skill became untrainable after a while: two-weapon combat (turn 23178) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 41272) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44036 Monster spawn increase reached its maximum at turn 215126 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3786237 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: snake (freq bonus 8) The monster species that spawned more often: The Walking Daikon (freq bonus 96) The monster species that spawned more often: algeria ophthalmologic (freq bonus 15) The monster species that spawned more often: snore spore (freq bonus 39) The monster species that spawned more often: criminal scumbag (freq bonus 10) The monster species that spawned more often: mangle protrusion (freq bonus 27) The monster species that spawned more often: blue sentai (freq bonus 120) The monster species that spawned more often: cursed fungus (freq bonus 39) The monster species that spawned more often: undead mind flayer (freq bonus 108) The monster species that spawned more often: gun cat (freq bonus 66) The monster species that spawned more often: petty stained jelly (freq bonus 30) The monster species that spawned more often: kamikaze tribble (freq bonus 27) The monster species that spawned more often: foul permamimic (freq bonus 24) The monster species that spawned more often: soviet (freq bonus 20) The monster species that spawned more often: crochet bursted (freq bonus 24) The monster species that spawned more often: albae (freq bonus 60) The monster species that spawned more often: strict old woman (freq bonus 60) The monster species that spawned more often: gleaming draconian (freq bonus 10) The monster species that spawned more often: invincibly surfed (freq bonus 10) The monster species that spawned more often: jawbone underdressing (freq bonus 10) The monster species that spawned more often: Bram Stoker (freq bonus 66) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 3) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster species that never randomly spawned: enormous rat The monster species that never randomly spawned: bully mimic The monster species that never randomly spawned: old sorcerer The monster species that never randomly spawned: matrix gal The monster species that never randomly spawned: obsidian turret The monster species that never randomly spawned: insurer prefacer The monster species that never randomly spawned: combat-boot-wearing amazon The monster species that never randomly spawned: acetic acid cloud The monster species that never randomly spawned: valley giant The monster species that never randomly spawned: werejackal The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 18) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 19) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 13) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 4) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 11) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 14) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 10) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 14) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 36) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 5) Next attribute increase check would have come at turn 1071 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (353) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (twisted visor helmet) * skullcap (dim colored helmet) * flack helmet (spinning helmet) * crystal helm (horned helmet) * mining helm (kitchen hat) * field helm (great helmet) * helm of safeguard (metal disk) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (tightly fitting gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (irregular boots) * boots of safeguard (korean sandals) Scrolls * scroll of extra healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) * scroll of greater mana restoration (FLURRY GRUESOME ABILITY OF ALL RISED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.