Leeroy, lawful male bastard Ordinator --------------- ----- ..............| |@..| .F......................| |@... -.............................| ---+- -------------------- -------- [Leeroy the Battler] St18/01 Dx9 Co6 In9 Wi6 Ch15 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC-13 Exp1 T32 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) You don't have enough energy to cast that spell. The required amount was 15. What do you want to read? [fgv-zD-HR-V or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You hear a door open. Your knowledge of that spell is keener. spellbook of aggravate monster - This is a spellbook. Color: bright blue. Material: paper. Appearance: sky blue. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell will aggravate monsters if you cast it. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was -6 You carried 16 sins You could not have this property at all: half spell damage You could not have this property extrinsically: numbopathy You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 11% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 98% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: matter spells (turn 13) The following skill became untrainable if you tried to train it too early: searching (turn 500) The following skill became untrainable after a while: body armor (turn 23442) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 74625) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39750 Monster spawn increase reached its maximum at turn 103169 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 941169 The monster class that cannot be genocided was elemental The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: Meltem (freq bonus 16) The monster species that spawned more often: giant trapdoor spider (freq bonus 20) The monster species that spawned more often: reddish force fungus (freq bonus 12) The monster species that spawned more often: clicking growth (freq bonus 14) The monster species that spawned more often: agate mold (freq bonus 14) The monster species that spawned more often: crystal mushroom (freq bonus 24) The monster species that spawned more often: hungry force fungus (freq bonus 20) The monster species that spawned more often: creeping silver coins (freq bonus 18) The monster species that spawned more often: blue-red force fungus (freq bonus 8) The monster species that spawned more often: Schmidts (freq bonus 12) The monster species that spawned more often: vulpix (freq bonus 14) The monster species that spawned more often: advanced gnome wizard (freq bonus 10) The monster species that spawned more often: alighting stipulate (freq bonus 10) The monster species that spawned more often: deep sea thieving fish (freq bonus 8) The monster species that spawned more often: reaper warp fungus (freq bonus 36) The monster species that spawned more often: fire monster (freq bonus 8) The monster species that spawned more often: spinach (freq bonus 14) The monster species that spawned more often: young adult stone dragon (freq bonus 60) The monster species that spawned more often: subsume fooled (freq bonus 27) The monster species that spawned more often: yellow mushroom (freq bonus 28) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 3) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster species that never randomly spawned: spike mushroom The monster species that never randomly spawned: aquatic elf The monster species that never randomly spawned: bonus mana trove The monster species that never randomly spawned: moved one The monster species that never randomly spawned: Kristin The monster species that never randomly spawned: insurmountable force fungus The monster species that never randomly spawned: roadblock fungus The monster species that never randomly spawned: real disenchantment hound The monster species that never randomly spawned: atoningly transferrer The monster species that never randomly spawned: Michael Yamada The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 17) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 6) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 12) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 9) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 47) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 7) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 7) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 10) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 18) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 3) Next attribute increase check would have come at turn 684 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 2 You were sleep resistant You were resistant to fear You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: Your maximum alignment decreased over time. (0) You were more likely to encounter traps (0) You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 519 points of nutrition remaining You were unlucky (-1) You had extra health (1) Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (211) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% b - darkness 1 divine 43% 100% c - aggravate monster 4 body 90% 400% d - stun self 3 healing 90% 200% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (dream helmet) * skullcap (complete helmet) * flack helmet (twisted visor helmet) * crystal helm (eternal helmet) * mining helm (winged helmet) * field helm (chain-aventailed helmet) * helm of safeguard (great helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (fencing gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (heap of shit boots) * boots of safeguard (steel boots) Scrolls * scroll of extra healing (KUS VOLA ZABIJEM TA) * scroll of greater mana restoration (SLASH UPOROTYH TO FUCK) Spellbooks spellbook of aggravate monster (sky blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 150 points,