Leeroy, lawful male hidden elven Ordinator ##----#--- #,-......| #,|....@@| +......| ----.--- [Leeroy the Battler] St18/02 Dx7 Co8 In4 Wi9 Ch8 OrdHidMalLaw Dlvl:1 $0 HP11(11) Pw18(18) AC10 Exp1 T18 Latest messages # You don't have another special ability in your normal form! There is a staircase up here. You see here an uncursed +5 ring of increase accuracy {0}. # hide: unknown extended command. There is a staircase up here. You see here an uncursed +5 ring of increase accuracy {0}. f - an uncursed +5 ring of increase accuracy {0}. You displaced Thaedil. The door opens. There is a wall in the way! (5x) # mimic: unknown extended command. There is nothing here to pick up. Pick an object. @ a human or elf or you (hidden elven ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Is the same race as you. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical # There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: see invisible You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Book drop chance was reduced to 92% Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 94% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: protection spells (turn 31) The following skill became untrainable if you tried to train it too early: spirituality (turn 375) The following skill became untrainable after a while: shuriken (turn 61852) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 32621) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92622 Monster spawn increase reached its maximum at turn 162089 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 727755 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: wisdom naga hatchling (freq bonus 9) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 16) The monster species that spawned more often: bondage brutal (freq bonus 6) The monster species that spawned more often: yule landsliding (freq bonus 7) The monster species that spawned more often: luxury yacht (freq bonus 12) The monster species that spawned more often: argonian (freq bonus 6) The monster species that spawned more often: nonabsolute infarction answer plow orbiter (freq bonus 30) The monster species that spawned more often: kappa warrior (freq bonus 14) The monster species that spawned more often: tiferet sephirah (freq bonus 3) The monster species that spawned more often: irresistible patch (freq bonus 12) The monster species that spawned more often: silver colony (freq bonus 12) The monster species that spawned more often: tenon impressionistic (freq bonus 12) The monster species that spawned more often: dwarf ruler (freq bonus 24) The monster species that spawned more often: frozen foam (freq bonus 12) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 18) The monster species that spawned more often: cursed blob (freq bonus 6) The monster species that spawned more often: anthrazite warp fungus (freq bonus 24) The monster species that spawned more often: vampire ruler (freq bonus 4) The monster species that spawned more often: hammerhead shark (freq bonus 4) The monster species that spawned more often: territorialize anticonvulsant (freq bonus 48) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster trait that was more common: monsters that can be genocided (freq bonus 16) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 3) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster species that never randomly spawned: little arsebirth The monster species that never randomly spawned: Ariel, Queen of Air The monster species that never randomly spawned: black drudding The monster species that never randomly spawned: phaser spore The monster species that never randomly spawned: plain orc The monster species that never randomly spawned: boohooing industry The monster species that never randomly spawned: werekillerbee The monster species that never randomly spawned: green slime The monster species that never randomly spawned: bomb-carrying ornithopter automaton The monster species that never randomly spawned: bb prat The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 11) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 8) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 2) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 23) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 12) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 9) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 7) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 2) Next attribute increase check would have come at turn 1044 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You saw invisible You had infravision You had 1482 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (ruined helmet) * skullcap (engraved helmet) * flack helmet (filtered helmet) * crystal helm stone (gemmed helmet) * mining helm (spired helmet) * field helm (spinning helmet) * helm of safeguard (dream helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (clumsy gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (arcane boots) * boots of safeguard (fin boots) Scrolls scroll of healing (MORAL RISE WHEN BURN) scroll of mana (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of phase door (EN DRAIN STUNT HURT EN) scroll of standard id (IGNORANT WEATHER) scroll of cure (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) * scroll of extra healing (NIE MOGE DLUZEJ TRZYMAC WKROTCE) * scroll of greater mana restoration (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) Spellbooks spellbook of enchant weapon (visaged) Rings ring of increase accuracy (pearl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points,