Leeroy, lawful male droven Ordinator ------ |....| |..(@| |.@..| |..#.+ |....| ---.-- [Leeroy the Battler] St18/04 Dx11 Co9 In9 Wi9 Ch8 OrdDroMalLaw Dlvl:1 $0 HP11(11) Pw17(17) AC8 Exp1 T8 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! There is a staircase up here. (2x) Pick an object. @ a human or elf or you (droven ordinator called Leeroy) Accessing Pokedex entry for drow... Base statistics of this monster type: Base level = 6, difficulty = 9, AC = 4, magic resistance = 60, alignment -9. Normal speed (12). Normal generation in groups, with frequency 5. Resists sleep. Conveys sleep resistance. Genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 2d4, uses weapon - sleep 2d4, uses weapon - ordinary physical There is a wall in the way! You kill the grid xorn! You see here a scroll of cure {0}. l - an uncursed fireproof scroll of cure {0}. There is a wall in the way! (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 152 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 66 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 57% Wand drop chance was reduced to 24% Potion drop chance was reduced to 94% Tool drop chance was reduced to 92% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: techniques (turn 4) The following skill became untrainable if you tried to train it too early: body armor (turn 1498) The following skill became untrainable after a while: general combat (turn 22871) The following skill couldn't be trained before a certain turn number is reached: whip (turn 33771) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31695 Monster spawn increase reached its maximum at turn 125132 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 323795 The monster class that cannot be genocided was turret The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: purple dragon (freq bonus 12) The monster species that spawned more often: sexy woman (freq bonus 24) The monster species that spawned more often: gobhoblin (freq bonus 6) The monster species that spawned more often: black hound (freq bonus 32) The monster species that spawned more often: bully mimic (freq bonus 8) The monster species that spawned more often: blood golem (freq bonus 4) The monster species that spawned more often: hairy force patch (freq bonus 30) The monster species that spawned more often: gaffing argumentive (freq bonus 3) The monster species that spawned more often: mazewalker (freq bonus 4) The monster species that spawned more often: biotelemetry ordered (freq bonus 18) The monster species that spawned more often: horewas (freq bonus 24) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 24) The monster species that spawned more often: shipment heroically dace reprogrammed unenforced (freq bonus 3) The monster species that spawned more often: croft stimulant (freq bonus 3) The monster species that spawned more often: duddy chisel kraft (freq bonus 6) The monster species that spawned more often: sucker (freq bonus 24) The monster species that spawned more often: voraciousness (freq bonus 36) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 6) The monster species that spawned more often: assignation lorgnette (freq bonus 8) The monster species that spawned more often: Gridin (freq bonus 63) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 5) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster species that never randomly spawned: grid bug The monster species that never randomly spawned: great orc The monster species that never randomly spawned: hellrou The monster species that never randomly spawned: ice wyrm The monster species that never randomly spawned: usage angolan inclusion The monster species that never randomly spawned: mirror vortex The monster species that never randomly spawned: nucleon watchmaker vanman unaccidental angiogram The monster species that never randomly spawned: blue-green spore The monster species that never randomly spawned: Nadine The monster species that never randomly spawned: snakeman hunter The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 19) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 32) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 20) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 7) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 16) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 11) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 91) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 11) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 16) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 3) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 63) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 8) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1492 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (495) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (echo helmet) * skullcap (ruined helmet) * flack helmet (knowledgeable helmet) * crystal helm (deformed helmet) * mining helm (aluminium helmet) * field helm (red helmet) * helm of safeguard (bug-tracking helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (old gloves) * commander gloves (warped gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (profiled boots) * boots of safeguard (snow boots) Scrolls scroll of healing (WAWAE EHA) scroll of mana (ZHNAERZTLICHE BEHANDLUNG) scroll of phase door (IAIA IAKOUBIAI IO ERBETH) scroll of standard id (MOVE FINGERS TO DISTUB BY STUNTS) scroll of cure (YOUR INSIDE IS MADE OF MUD) * scroll of extra healing (ARE YOU HAVING FUN YET) * scroll of greater mana restoration (HARATTAMA KIYOTTAMA) Spellbooks spellbook of enchant weapon (pure) Rings ring of increase accuracy (brick) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.