Leeroy, lawful male veela Ordinator ------------- |...........|## ----------- |.<.........-,# |.........| |...........|,# |.......... -------.-----,# |.........|## #,# |.........|,# #,##---.-------,# ##,##,,,,,,,,,,`# #,,,,#,,,,,,,,, #,--------------.- #,...............| ##,|[.............| ,,),.........(.....| #,,,,#---------------- ,@%### ##,# [Leeroy the Battler] St16 Dx4 Co5 In8 Wi5 Ch5 OrdVeeMalLaw Dlvl:1 $4 HP6(11) Pw11(11) AC11 Exp1 T126 Latest messages You are hit by an orcish dagger. [-1 -> 6] There is nothing here to pick up. The marine goblin wields a cursed orcish dagger {4}! The orcish dagger welds itself to the marine goblin's hand! The marine goblin thrusts her orcish dagger. The marine goblin hits you! [-1 -> 6] The marine goblin wields an uncursed orcish dagger {4}! There is a wall in the way! You kill the marine goblin! You see here a blessed marine goblin corpse {400}. The marine goblin thrusts her orcish dagger. The marine goblin misses. You kill the marine goblin! You see here an uncursed orcish dagger {4}. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 26 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 93% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 52% Food drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: body spells (turn 35) The following skill became untrainable if you tried to train it too early: missile weapons (turn 297) The following skill became untrainable after a while: trident (turn 11608) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 67199) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60682 Monster spawn increase reached its maximum at turn 169917 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 455650 The monster class that cannot be genocided was blob The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: vampiroid (freq bonus 16) The monster species that spawned more often: alien flower (freq bonus 30) The monster species that spawned more often: seclude expensively decking (freq bonus 18) The monster species that spawned more often: squarer madre (freq bonus 15) The monster species that spawned more often: wereacidblob (freq bonus 12) The monster species that spawned more often: pseudoclassical intermix (freq bonus 18) The monster species that spawned more often: insurmountable warp fungus (freq bonus 12) The monster species that spawned more often: frenchmen hunchback coping reminder gusseting (freq bonus 20) The monster species that spawned more often: orc champion (freq bonus 72) The monster species that spawned more often: chuckling light (freq bonus 8) The monster species that spawned more often: newsgroup lady (freq bonus 60) The monster species that spawned more often: keno (freq bonus 28) The monster species that spawned more often: yule landsliding (freq bonus 4) The monster species that spawned more often: psycho guard (freq bonus 4) The monster species that spawned more often: chaotic hulk (freq bonus 12) The monster species that spawned more often: Mination (freq bonus 20) The monster species that spawned more often: fire eel (freq bonus 27) The monster species that spawned more often: volt growth (freq bonus 4) The monster species that spawned more often: mi-go operator (freq bonus 16) The monster species that spawned more often: haughty bitch (freq bonus 48) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 3) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster species that never randomly spawned: reddish patch The monster species that never randomly spawned: mana warp fungus The monster species that never randomly spawned: allotypically boodling The monster species that never randomly spawned: burnt contaminative The monster species that never randomly spawned: mayan twitchingly allergist The monster species that never randomly spawned: jeoparding hydro The monster species that never randomly spawned: gadgeteer skyman The monster species that never randomly spawned: wereblockheeledcombatboot The monster species that never randomly spawned: dust sucker The monster species that never randomly spawned: clock stalk The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 57) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 6) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 5) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 9) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 79) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 2) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 1) Next attribute increase check would have come at turn 1491 Strength training was 0 Dexterity training was 3 Wisdom training was 0 Constitution training was 7 You were sleep resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1368 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (911) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (etched helmet) * skullcap (frequent helmet) * flack helmet (basin helmet) * crystal helm (viking helmet) * mining helm (hydra helmet) * field helm (wok-shaped helmet) * helm of safeguard (anti-government helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (polnish gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (roman sandals) * boots of safeguard (red sneakers) Scrolls scroll of healing (GO TEAM NASTYTRAP) scroll of mana (BWARHARHARHARHAR) scroll of phase door (MAKE ATTACK WHEN BATTLE) scroll of standard id (ARE YOU HAVING FUN YET) scroll of cure (X 14 39 ZS) * scroll of extra healing (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) * scroll of greater mana restoration (ATTACK BY THROW A GOLD COIN) Spellbooks spellbook of enchant weapon (grass green) Rings ring of increase accuracy (amethyst) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (21 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (23 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...