Leeroy, lawful male asgardish Paladin ------ |$@`.| +d.... ------ [Leeroy the Fighter of Law] St5 Dx12 Co18 In11 Wi15 Ch12 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw23(23) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 43 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 107 Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 83% Weapon drop chance was reduced to 51% Tool drop chance was reduced to 98% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: healing spells (turn 3) The following skill became untrainable if you tried to train it too early: divination spells (turn 333) The following skill became untrainable after a while: shuriken (turn 51698) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 61913) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42625 Monster spawn increase reached its maximum at turn 186542 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2173500 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 15) The monster species that spawned more often: jelly bee (freq bonus 16) The monster species that spawned more often: gravity patch (freq bonus 3) The monster species that spawned more often: wereumberhulk (freq bonus 12) The monster species that spawned more often: nishikiori (freq bonus 4) The monster species that spawned more often: thank pompeii medicative (freq bonus 12) The monster species that spawned more often: spectre fiend (freq bonus 8) The monster species that spawned more often: pyrolisk (freq bonus 8) The monster species that spawned more often: orange ant (freq bonus 30) The monster species that spawned more often: giant yellow locust (freq bonus 16) The monster species that spawned more often: Johanna (freq bonus 6) The monster species that spawned more often: Bulletproof Kaptain (freq bonus 12) The monster species that spawned more often: great nalfeshnee (freq bonus 16) The monster species that spawned more often: hungry force patch (freq bonus 15) The monster species that spawned more often: pricolic (freq bonus 16) The monster species that spawned more often: weary-looking traveler (freq bonus 11) The monster species that spawned more often: bulbasaur (freq bonus 48) The monster species that spawned more often: barracuda (freq bonus 18) The monster species that spawned more often: Radio Katcher (freq bonus 4) The monster species that spawned more often: rust piercer (freq bonus 16) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster species that never randomly spawned: kaput dodge The monster species that never randomly spawned: drider The monster species that never randomly spawned: jungle warrior shaman The monster species that never randomly spawned: karmic warp fungus The monster species that never randomly spawned: little ice block type The monster species that never randomly spawned: green worm mass The monster species that never randomly spawned: baby blue dragon The monster species that never randomly spawned: brontsaurus The monster species that never randomly spawned: gnome watcher The monster species that never randomly spawned: ore virus The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 19) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 63) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 100) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 20) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 10) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 6) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 64) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 2) Next attribute increase check would have come at turn 1484 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having keen memory (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (253) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radio helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (DIFFER SEX CANT USE STUNTS) scroll of mana (HIN LIE GEN UND SCHLA FEN) scroll of phase door (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of standard id (ELF FIND HONEY SOMEWHERE) scroll of cure (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) * scroll of extra healing (WIDE ARM ENEMYAND IT CANNT ESCAPE) * scroll of greater mana restoration (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) Spellbooks spellbook of dig (light cyan) Rings ring of warning (ruby) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.