Leeroy, lawful male asgardish Fighter ------ |....| |....| |....| +.).h| |.f.{| ------ [Leeroy the Gigantic Mind Flayer] St16 Dx17 Co15 In5 Wi12 Ch11 FigAsgMalLaw Dlvl:1 $0 HP137(137) Pw8(8) AC-11 HD22 Exp1 T25 Latest messages You turn into a hurog! Pick an object. i an imp or minor demon (hurog called Leeroy) Accessing Pokedex entry for hurog... Base statistics of this monster type: Base level = 7, difficulty = 8, AC = 3, magic resistance = 30, alignment -7. Normal speed (12). Normal generation, with frequency 1. Resists fire, hits as a +1 weapon. Conveys fire resistance. Small, genocidable. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d8, bite - ordinary physical What do you want to zap? [c or ?*] In what direction? [hykulnjb><] You turn into a gigantic mind flayer! Use the command #monster to emit a mental blast. # Do you want to emit a mind blast? [yn] (n) You concentrate but lack the energy to maintain doing so. Wimp, you don't even have 10 mana to spare?! The kitten picks up a blessed +2 short sword {12}. There is a wall in the way! There is a staircase up here. You see here an uncursed +1 sailor blouse {6}. The kitten drops a blessed +2 short sword {12}. b - an uncursed +1 sailor blouse {6}. There is a wall in the way! The kitten picks up a blessed +2 short sword {12}. The kitten drops a blessed +2 short sword {12}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor b - an uncursed +1 sailor blouse {6} Comestibles g - 3 uncursed pancakes {0} h - 3 uncursed candy bars {0} Scrolls d - a blessed scroll of identify {0} e - an uncursed scroll of chaos terrain {0} f - a blessed scroll of enchant weapon {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands c - an uncursed wand of polymorph (0:1) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: wallwalking You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 235 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 63 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 165 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 64% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 78% Armor drop chance was reduced to 83% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: protection spells (turn 5) The following skill became untrainable if you tried to train it too early: implants (turn 41) The following skill became untrainable after a while: protection spells (turn 41872) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 90978) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50817 Monster spawn increase reached its maximum at turn 182967 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1433744 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: goff (freq bonus 9) The monster species that spawned more often: baby wyvern (freq bonus 6) The monster species that spawned more often: Petra (freq bonus 5) The monster species that spawned more often: Firhellor (freq bonus 12) The monster species that spawned more often: mental girl (freq bonus 48) The monster species that spawned more often: wood elf lord (freq bonus 16) The monster species that spawned more often: turbaned diarchy (freq bonus 27) The monster species that spawned more often: slow wood nymph (freq bonus 15) The monster species that spawned more often: giant silver jellyfish (freq bonus 12) The monster species that spawned more often: cavie samlet recapitalize (freq bonus 20) The monster species that spawned more often: petty rabid rabbit (freq bonus 5) The monster species that spawned more often: company indecipherable (freq bonus 60) The monster species that spawned more often: bouldergon (freq bonus 24) The monster species that spawned more often: very long roper (freq bonus 20) The monster species that spawned more often: vampire spellmaster (freq bonus 3) The monster species that spawned more often: intervention sphere (freq bonus 16) The monster species that spawned more often: giant brown toad (freq bonus 8) The monster species that spawned more often: crimson colony (freq bonus 5) The monster species that spawned more often: jumping tortoise (freq bonus 15) The monster species that spawned more often: BSOD demon (freq bonus 48) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 3) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster species that never randomly spawned: sulfuric acid cloud The monster species that never randomly spawned: camine spider The monster species that never randomly spawned: weeping vampire The monster species that never randomly spawned: hell bitch The monster species that never randomly spawned: wonderful unknown girl The monster species that never randomly spawned: ill spore The monster species that never randomly spawned: hypochondriacal kronen The monster species that never randomly spawned: boo The monster species that never randomly spawned: bimmeling rat The monster species that never randomly spawned: mountain springy The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: implant of tsunami (perpetual) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 37) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 32) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 5) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 4) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 5) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 14) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 6) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 60) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 96) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 4) Next attribute increase check would have come at turn 1185 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was -3 You were petrification resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having phasing (0) You saw invisible You were telepathic You had infravision You had 1478 points of nutrition remaining You could fly You were polymorphed into a gigantic mind flayer Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (460) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (water-pipe helmet) * skullcap (bug-tracking helmet) * flack helmet (cone-shaped helmet) * crystal helm (full helmet) * mining helm (radiant helmet) * field helm (hacker helmet) * helm of safeguard (etheric helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (light gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (fleecy boots) * boots of safeguard (winter boots) Scrolls scroll of identify (STUNT PROTECTED HAS NO SUPESTATE) scroll of chaos terrain (BUGGY DEBUGGED OPTIMIZED) scroll of enchant weapon (DEJIZ FRADO) scroll of healing (MANANNANMACLIR) scroll of mana (SUDDENLY THE DUNGEON COLLAPSES) scroll of phase door (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of standard id (EN SNORING HEALTHITS LOWERED) scroll of cure (CAN EAT FRUITMORE) * scroll of extra healing (TUFFA YUF) * scroll of greater mana restoration (MONST DOT C AINT BIG ENOUGH) Wands wand of polymorph (nodular) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 5 times You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (50 of 20) devices [Basic] (max Master) (25 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points,