Leeroy, lawful male asgardish Death Eater ### #,# #,# ---------- #,# ...<...... #,# |........| #######,### |........| ,,,,,,),,,# ---------- #[#####,,## #,,,# ,,%, --------.---|-- #,%# |.............| ##,,# ----- |.............| ,,,,,....| |.............- ##,#|...| |.............| #,#|...| |.....--------- #,,%...| |.....| ###|@..r ------- ----- [Leeroy the Creeping Maggot] St5 Dx9 Co11 In15 Wi5 Ch4 DeaAsgMalLaw Dlvl:1 $0 HP39(43) Pw38(38) AC8 Exp3 T1267 Wea Latest messages [-1 -> 37] You kill the little pig! Count: 99 Count: 999 You stop waiting. Count: 99 Count: 999 You stop waiting. The sewer rat bites you! [-1 -> 38] You kill the sewer rat! # (2x) There is a wall in the way! # A very useful technique that allows you to recharge wands, tools and similar items. However, blessed scrolls of charging are still better, so you should probably not use this technique on a wand of wishing. Use this technique? [yn] (n) # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 19 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: regeneration You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 99% Armor drop chance was reduced to 98% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: petkeeping (turn 48) The following skill became untrainable if you tried to train it too early: riding (turn 504) The following skill became untrainable after a while: occult spells (turn 87246) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 13478) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56821 Monster spawn increase reached its maximum at turn 125887 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1887850 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: humanoid (freq bonus 3) The monster species that spawned more often: immobile spore (freq bonus 12) The monster species that spawned more often: force hobgoblin (freq bonus 42) The monster species that spawned more often: Crone Lily (freq bonus 12) The monster species that spawned more often: drone force fungus (freq bonus 8) The monster species that spawned more often: crater stalk (freq bonus 5) The monster species that spawned more often: normal dwarf (freq bonus 12) The monster species that spawned more often: ferret (freq bonus 20) The monster species that spawned more often: tiamat dragon (freq bonus 20) The monster species that spawned more often: manly cantilevered (freq bonus 28) The monster species that spawned more often: platinum mushroom (freq bonus 24) The monster species that spawned more often: honeymooned macerating (freq bonus 60) The monster species that spawned more often: Kati's wedge-heeled pump (freq bonus 6) The monster species that spawned more often: moldy pudding (freq bonus 20) The monster species that spawned more often: animated atsuzoko boot (freq bonus 32) The monster species that spawned more often: tlith sephirah (freq bonus 7) The monster species that spawned more often: batching abase juan quickening (freq bonus 10) The monster species that spawned more often: porter tear vortex (freq bonus 36) The monster species that spawned more often: sea drake (freq bonus 18) The monster species that spawned more often: Doctor Materialismus (freq bonus 15) The monster species that spawned more often: venom force patch (freq bonus 16) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 12) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 8) The monster species that never randomly spawned: chatterbox reread exception snuffed The monster species that never randomly spawned: pustule lymphoid unwisely hippopotami The monster species that never randomly spawned: bey behove The monster species that never randomly spawned: dark gray fungus The monster species that never randomly spawned: fake warp fungus The monster species that never randomly spawned: Ubuntu Linux The monster species that never randomly spawned: water watcher The monster species that never randomly spawned: colossus The monster species that never randomly spawned: undead ringseeker The monster species that never randomly spawned: sunshine monkey The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 26) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 6) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 7) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 9) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 10) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 5) Next attribute increase check would have come at turn 3164 Strength training was 10 Dexterity training was 10 Wisdom training was 0 Constitution training was 24 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having regeneration (0) You had 152 points of nutrition remaining You had polymorph control You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 588% b - charm monster 4 enchant 21% 288% c - acid stream 4 matter 21% 288% Techniques known in the end Name Level Status world fall 3X Not Ready(2964) recharge 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (black) Weapons quarterstaff (staff) Armor cloak of reflection (voluminous cloak) Scrolls scroll of healing (HITME) scroll of mana (ZAL BALAMAON EIEOY) scroll of phase door (TELL EN MOVE WHAT HAVE) scroll of standard id (SIR I HAVE TO TAKE A SHIT) scroll of cure (THERAC 25) * scroll of extra healing (SHOTTYMAN GUNRUNNER FIREANGEL) * scroll of greater mana restoration (CONVICT PATCH) Spellbooks spellbook of finger of death (court) spellbook of charm monster (molded) spellbook of acid stream (disintegrating) Wands wand of death (untouchable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (5 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (36 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Death Eater...