Leeroy, lawful male asgardish Knight -+------ |...u@.| |....... -------- [Leeroy the Gallant] St16 Dx10 Co15 In11 Wi13 Ch7 KniAsgMalLaw Dlvl:1 $0 HP23(23) Pw18(18) AC-9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: free action Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 65 Wand identification only worked 3 times out of 9 Book drop chance was reduced to 96% Scroll drop chance was reduced to 89% Ring drop chance was reduced to 71% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 82% Tool drop chance was reduced to 78% Monster death drops spawned with only 90% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: lightsaber (turn 34) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 168) The following skill became untrainable after a while: bare-handed combat (turn 44565) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 22360) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91404 Monster spawn increase reached its maximum at turn 137629 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 786660 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: unattractive whore (freq bonus 8) The monster species that spawned more often: criminal of the service (freq bonus 18) The monster species that spawned more often: werekraken (freq bonus 6) The monster species that spawned more often: undead spore (freq bonus 18) The monster species that spawned more often: star dragon (freq bonus 21) The monster species that spawned more often: queen feidam (freq bonus 30) The monster species that spawned more often: horse-deer (freq bonus 27) The monster species that spawned more often: mercury mushroom patch (freq bonus 48) The monster species that spawned more often: overworked police officer (freq bonus 10) The monster species that spawned more often: subjecting unbred (freq bonus 20) The monster species that spawned more often: heal slime (freq bonus 18) The monster species that spawned more often: weird fungus (freq bonus 15) The monster species that spawned more often: Legion (freq bonus 6) The monster species that spawned more often: wereastralelemental (freq bonus 16) The monster species that spawned more often: knottily countian exhortation (freq bonus 16) The monster species that spawned more often: petty chloroform piercer (freq bonus 30) The monster species that spawned more often: Undead Kaptain (freq bonus 15) The monster species that spawned more often: surikus sephirah (freq bonus 8) The monster species that spawned more often: Ubuntu Linux (freq bonus 12) The monster species that spawned more often: colorless fungus (freq bonus 10) The monster trait that was more common: monsters whose attacks digest you (freq bonus 8) The monster species that never randomly spawned: ore twen The monster species that never randomly spawned: autist The monster species that never randomly spawned: conjured predator The monster species that never randomly spawned: underrated southward The monster species that never randomly spawned: adult leviathan The monster species that never randomly spawned: slow patch The monster species that never randomly spawned: unseen servant The monster species that never randomly spawned: nondescript warp patch The monster species that never randomly spawned: greater evil elemental The monster species that never randomly spawned: Sigmund from DCSS The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 9) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 81) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 9) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 20) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 416) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 11) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 56) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 4) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 4) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 5) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 1) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 2) Next attribute increase check would have come at turn 2721 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having clairvoyance (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (283) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (hacker helmet) * leather gloves (velvet gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (mechanical helmet) * skullcap (echo helmet) * flack helmet (anachrononononaut helmet) * crystal helm (eternal helmet) * mining helm (green bowel) * field helm (weeping helmet) * helm of safeguard (engraved helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (nonexistant gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (steel boots) * boots of safeguard (cast iron boots) Scrolls scroll of healing (ELBIB YLOH) scroll of mana (EARNINGS SERVICES) scroll of phase door (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of standard id (ZLORFIK) scroll of cure (IUSTIO QUE PIS) * scroll of extra healing (JARVIK 7) * scroll of greater mana restoration (SLASH UPOROTYH TO FUCK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.