Leeroy, lawful male asgardish Anachronist ## | ####+###########, ....| ,,,,,,,,,,/,,,,,, -.......| -|--------+---#@, -------- ..............,±# |........%...| .............| |.{....$.....| -------------- [Leeroy the Survivor] St11 Dx11 Co8 In8 Wi7 Ch9 AnaAsgMalLaw Dlvl:2 $0 HP14(15) Pw6(6) AC-7 Exp1 T165 Latest messages (For instructions type a ?) You kill the moss lichen! The door resists! (5x) The door opens. There is a wall in the way! (4x) You see here a degraded wand {0}. It rattles noisily! You hear a flinging sound. You are almost hit by a poisoned crude arrow. You see a message scrawled in blood here. Use "r." to read it. The arrow turret swings its crude bow. The arrow turret misses. The arrow turret touches you! [-1 -> 14] [-1 -> 13] force pike - This is a weapon. Color: gray. Material: plastic. Appearance: long gray spear. You can wield it to attack enemies. Some weapons are also suitable for throwing. One of Chris_ANG's creations, this weapon is in fact a lance. Apply it to hit monsters from far away. You can also joust monsters with it while riding, but that may cause it to break. Pick an object. Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - an uncursed +0 force pike (weapon in hand) {80} c - an uncursed +0 rifle {12} q - 22 uncursed +1 darts {0} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed burnt +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} p - an uncursed +0 randomized helmet {20} Comestibles j - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 14 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 72% Wand drop chance was reduced to 41% Potion drop chance was reduced to 93% Armor drop chance was reduced to 98% Tool drop chance was reduced to 82% Food drop chance was reduced to 83% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: healing spells (turn 86) The following skill became untrainable if you tried to train it too early: searching (turn 3200) The following skill became untrainable after a while: club (turn 46434) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 31637) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 48537 Monster spawn increase reached its maximum at turn 107839 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5722744 The monster class that cannot be genocided was wraith The monster class that was spawned more often: dragon (freq bonus 3) The monster color that was spawned more often: orange (freq bonus 12) The monster species that spawned more often: abstruser didy (freq bonus 12) The monster species that spawned more often: water naga hatchling (freq bonus 16) The monster species that spawned more often: rare tsuchinoko (freq bonus 4) The monster species that spawned more often: fire bug (freq bonus 36) The monster species that spawned more often: vaporized fabric of reality (freq bonus 20) The monster species that spawned more often: wereairelemental (freq bonus 15) The monster species that spawned more often: mature spirit (freq bonus 10) The monster species that spawned more often: epidote patch (freq bonus 24) The monster species that spawned more often: gigaload turret (freq bonus 30) The monster species that spawned more often: ichthyosaur (freq bonus 6) The monster species that spawned more often: flayed one (freq bonus 28) The monster species that spawned more often: blue naga (freq bonus 8) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 8) The monster species that spawned more often: iba (freq bonus 10) The monster species that spawned more often: sea giant (freq bonus 12) The monster species that spawned more often: agent black fungus (freq bonus 5) The monster species that spawned more often: umbra fungus (freq bonus 5) The monster species that spawned more often: bramble growth (freq bonus 5) The monster species that spawned more often: stogie joltier gantry inmost (freq bonus 48) The monster species that spawned more often: alienated ufo part (freq bonus 60) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster species that never randomly spawned: warped shaman The monster species that never randomly spawned: robo turret The monster species that never randomly spawned: weeping fishing rod The monster species that never randomly spawned: wild woman The monster species that never randomly spawned: leopard dress prostitute The monster species that never randomly spawned: decoction childproof The monster species that never randomly spawned: meara The monster species that never randomly spawned: ur-vile The monster species that never randomly spawned: chaos viper The monster species that never randomly spawned: diseased rat The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 11) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 2) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 34) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 21) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 2) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 13) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 7) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 8) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 71) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 5) Next attribute increase check would have come at turn 970 Strength training was 4 Dexterity training was 1 Wisdom training was 2 Constitution training was 11 You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having freezopathy (0) You had 1421 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1034) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (angelic cloak) randomized helmet (rural helmet) Scrolls scroll of healing (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of mana (ARCHEPHRENEPSOU PHIRIGX) scroll of phase door (SEXY PRINCESS CATHLETTE) scroll of standard id (NIOQUO TARGO) scroll of cure (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) * scroll of extra healing (XNETHACK SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) * scroll of greater mana restoration (NHQDB IS ACTUALLY KERIOQDB) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (23 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist...