Leeroy, lawful male asgardish Knight - ----.-- ------ |.............$| |....@.........| |...u..........| ---------------- [Leeroy the Gallant] St13 Dx7 Co15 In12 Wi14 Ch6 KniAsgMalLaw Dlvl:1 $0 HP23(23) Pw16(16) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! In what direction? [hykulnjb><] Never mind. You can't use more than one weapon while wearing a shield. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 34 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 94% Wand drop chance was reduced to 97% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 90% Tool drop chance was reduced to 68% Food drop chance was reduced to 97% Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: devices (turn 6) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 110) The following skill became untrainable after a while: lightsaber (turn 38629) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 38870) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55668 Monster spawn increase reached its maximum at turn 198018 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 443583 The monster class that cannot be genocided was ogre The monster class that was spawned more often: gremlin (freq bonus 3) The monster species that spawned more often: personal guard (freq bonus 60) The monster species that spawned more often: condom seven (freq bonus 14) The monster species that spawned more often: sticky force patch (freq bonus 36) The monster species that spawned more often: edgy warp fungus (freq bonus 13) The monster species that spawned more often: phaser force fungus (freq bonus 14) The monster species that spawned more often: d (freq bonus 24) The monster species that spawned more often: numbness monster (freq bonus 18) The monster species that spawned more often: lynx (freq bonus 4) The monster species that spawned more often: chaos eye (freq bonus 26) The monster species that spawned more often: sulfuric acid cloud (freq bonus 8) The monster species that spawned more often: tantalized restrictionism (freq bonus 21) The monster species that spawned more often: carrion wyrm (freq bonus 8) The monster species that spawned more often: commonplace landowning biotechnology (freq bonus 10) The monster species that spawned more often: magic-colored warp fungus (freq bonus 60) The monster species that spawned more often: jes'sika (freq bonus 16) The monster species that spawned more often: pesky brain eater (freq bonus 15) The monster species that spawned more often: nothronychus (freq bonus 6) The monster species that spawned more often: kamehameha fighter (freq bonus 15) The monster species that spawned more often: fire grue (freq bonus 10) The monster species that spawned more often: freaking dryad (freq bonus 6) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster species that never randomly spawned: great ethereal wyrm The monster species that never randomly spawned: special mold The monster species that never randomly spawned: your doppelganger The monster species that never randomly spawned: razor spine The monster species that never randomly spawned: %s secret car The monster species that never randomly spawned: scouter bootie bereaver The monster species that never randomly spawned: blue mushroom patch The monster species that never randomly spawned: bore worm The monster species that never randomly spawned: thalmor The monster species that never randomly spawned: fog cloud The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 13) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 2) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 13) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 11) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 76) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 8) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 3) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 59) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 5) Next attribute increase check would have come at turn 1033 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (243) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (thinking helmet) * leather gloves (occultism gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (narrow helmet) * skullcap stone (gemmed helmet) * flack helmet (secret helmet) * crystal helm (meteoric helmet) * mining helm (cone-shaped helmet) * field helm (strip bandana) * helm of safeguard (wide conical hat) * war hat (RNG helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (mirrored gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (living boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (BYE BITCH) scroll of mana (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of phase door (UMUTO QUACK) scroll of standard id (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of cure (INNOCENCE PETRIFIED SKIN) * scroll of extra healing (SEX OCYMISOX) * scroll of greater mana restoration (BLESSED GENOCIDE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.