Leeroy, lawful male asgardish DQ Slime --------------- |....@........| |...f..$......| |...........rr+ |.............| |.............. --------------- [Leeroy the Globule] St12 Dx19 Co11 In7 Wi8 Ch8 SliAsgMalLaw Dlvl:1 $0 HP9(9) Pw5(5) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: fear resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 249 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 97% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 97% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 53% Tool drop chance was reduced to 69% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: shield (turn 9) The following skill became untrainable if you tried to train it too early: shield (turn 13) The following skill became untrainable after a while: occult spells (turn 50563) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 65734) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53690 Monster spawn increase reached its maximum at turn 137365 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 15947190 The monster class that cannot be genocided was blob The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: ogre thief (freq bonus 9) The monster species that spawned more often: luminescent patch (freq bonus 30) The monster species that spawned more often: werecoins (freq bonus 20) The monster species that spawned more often: ferrous warp patch (freq bonus 18) The monster species that spawned more often: deceiving mushroom (freq bonus 30) The monster species that spawned more often: moss lichen (freq bonus 10) The monster species that spawned more often: ideational mystery (freq bonus 5) The monster species that spawned more often: bumbler kobold (freq bonus 24) The monster species that spawned more often: small healing permamimic (freq bonus 36) The monster species that spawned more often: Nellie Bly (freq bonus 6) The monster species that spawned more often: sparkling mold (freq bonus 12) The monster species that spawned more often: jynx (freq bonus 12) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 15) The monster species that spawned more often: golden bat (freq bonus 6) The monster species that spawned more often: sophistry leaseholder (freq bonus 12) The monster species that spawned more often: green gunner (freq bonus 36) The monster species that spawned more often: golden one (freq bonus 36) The monster species that spawned more often: topaz stalk (freq bonus 36) The monster species that spawned more often: tightrope garden (freq bonus 21) The monster species that spawned more often: amnesia force fungus (freq bonus 36) The monster trait that was more common: monsters that want to arrest the player (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 3) The monster trait that was more common: monsters that love to collect gems (freq bonus 3) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 8) The monster species that never randomly spawned: desert mushroom The monster species that never randomly spawned: edifice humorist The monster species that never randomly spawned: lost ufo part The monster species that never randomly spawned: mimicry ghost The monster species that never randomly spawned: magnetic fungus The monster species that never randomly spawned: tearfully bilked aromatic cawed jubilant ketchup tarting The monster species that never randomly spawned: cloud giant The monster species that never randomly spawned: dark elven lord The monster species that never randomly spawned: Ujiblex The monster species that never randomly spawned: unalignment thing The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 59) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 53) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 17) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 31) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 46) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 20) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 2) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 81) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 1) Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were acid resistant You had the menu bug. (83886080) You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (279) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PRATYAVAYAH) scroll of mana (NORBERT DUANE MICHAEL) scroll of phase door (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of standard id (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of cure (CUTME) * scroll of extra healing (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) * scroll of greater mana restoration (TROJAN DROPPER NSIS CAN FUCK OFF) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the DQ Slime... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.