Leeroy, lawful male asgardish Ordinator -+------------ |............| |............| |..........@.| |............| |.........@..| |............| -------------- [Leeroy the Battler] St18 Dx6 Co10 In11 Wi7 Ch7 OrdAsgMalLaw+RJ Dlvl:1 $4935 HP11(14) Pw14(14) AC5 Exp1 T13 Latest messages Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male randomizer ironman asgardish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't know any spells right now. # (2x) With this technique, you can practice with your currently wielded weapon, sometimes determining the enchantment value. Also, it gets you closer to increasing your skill level, but monsters may interrupt you. Use this technique? [yn] (n) You are not wielding a weapon! The sub-gnome wields a flail named Crashbug Preventer {7}! The sub-gnome swings her flail named Crashbug Preventer. The sub-gnome hits you! [-3 -> 11] You kill the sub-gnome! You displaced Thaedil. You see here a flail named Crashbug Preventer {7}. Thaedil picks up a flail named Crashbug Preventer {7}. Thaedil wields a flail named Crashbug Preventer {7}! Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 319 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 26 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 54% Wand drop chance was reduced to 90% Weapon drop chance was reduced to 76% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: shield (turn 31) The following skill became untrainable if you tried to train it too early: javelin (turn 4464) The following skill became untrainable after a while: missile weapons (turn 47361) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 51567) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48136 Monster spawn increase reached its maximum at turn 273601 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2419920 The monster class that cannot be genocided was light The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: cave error (freq bonus 3) The monster species that spawned more often: Walter (freq bonus 18) The monster species that spawned more often: sternest ganglionic fuselage thermometer wirable (freq bonus 28) The monster species that spawned more often: big armor trove (freq bonus 6) The monster species that spawned more often: jumping ice eel (freq bonus 4) The monster species that spawned more often: master rogue (freq bonus 3) The monster species that spawned more often: blue thunderlord (freq bonus 4) The monster species that spawned more often: Jumbo the Elephant (freq bonus 12) The monster species that spawned more often: white butterfly (freq bonus 56) The monster species that spawned more often: ankheg (freq bonus 3) The monster species that spawned more often: protection monster (freq bonus 24) The monster species that spawned more often: toxic cat (freq bonus 24) The monster species that spawned more often: sand barrier (freq bonus 6) The monster species that spawned more often: student on strike (freq bonus 6) The monster species that spawned more often: killer quabbit (freq bonus 9) The monster species that spawned more often: gnome prostitute (freq bonus 9) The monster species that spawned more often: serrated rogue (freq bonus 15) The monster species that spawned more often: sixteen-headed hydra (freq bonus 5) The monster species that spawned more often: deranged shaman (freq bonus 6) The monster species that spawned more often: large wand trove (freq bonus 18) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster species that never randomly spawned: plasma mold The monster species that never randomly spawned: canine quylthulg The monster species that never randomly spawned: lava grue The monster species that never randomly spawned: thick vrock The monster species that never randomly spawned: greater xorn The monster species that never randomly spawned: mad scientist The monster species that never randomly spawned: nymphomaniac The monster species that never randomly spawned: bespangling hilled The monster species that never randomly spawned: fallen pirate The monster species that never randomly spawned: pink warp patch The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 20) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 11) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 43) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 73) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 35) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 9) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 7) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 45) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 3) Next attribute increase check would have come at turn 618 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1486 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (562) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (SEVER OPEROFOR) scroll of mana (BASIL BALLS OF BEAN BREAD) scroll of phase door (SO QUE SWING) scroll of standard id (NOGROKO) scroll of cure (MOVE RAISED BY FEARED) * scroll of extra healing (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) * scroll of greater mana restoration (ELF FIND HONEY SOMEWHERE) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (0 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 24 points,