Leeroy, lawful male asgardish Ordinator ---- |.. |..- |..| |@@| ...- - |.. ---- [Leeroy the Battler] St17 Dx8 Co6 In8 Wi7 Ch7 OrdAsgMalLaw+J Dlvl:1 $0 HP14(14) Pw14(14) AC9 Exp1 T1 Latest messages Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the aggravator hybrid race to your character? [yn] (n) Add the evilvariant hybrid race to your character? [yn] (n) Add the levelscaler hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ironman asgardish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to wield? [- abcde or ?*] You don't have that object. What do you want to wield? [- abcde or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 59% Ring drop chance was reduced to 94% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 90% Armor drop chance was reduced to 10% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: javelin (turn 15) The following skill became untrainable if you tried to train it too early: scimitar (turn 3841) The following skill became untrainable after a while: elemental spells (turn 33773) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 57402) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56210 Monster spawn increase reached its maximum at turn 215600 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3746934 The monster class that cannot be genocided was vortex The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: earthliest drab (freq bonus 10) The monster species that spawned more often: doffed dose heliocentrically wealthiest yelper (freq bonus 24) The monster species that spawned more often: Greylevel Kop (freq bonus 27) The monster species that spawned more often: void monster (freq bonus 48) The monster species that spawned more often: cobra overcapacity (freq bonus 12) The monster species that spawned more often: poison ivy wall (freq bonus 8) The monster species that spawned more often: baby monkey (freq bonus 40) The monster species that spawned more often: yellow jelly (freq bonus 6) The monster species that spawned more often: security bot (freq bonus 28) The monster species that spawned more often: blank warp fungus (freq bonus 42) The monster species that spawned more often: infundibulum jumbler evanescence commute academicianship gofer (freq bonus 5) The monster species that spawned more often: aetheroi (freq bonus 21) The monster species that spawned more often: energy spore (freq bonus 48) The monster species that spawned more often: false bitch (freq bonus 12) The monster species that spawned more often: healing iron piercer (freq bonus 36) The monster species that spawned more often: aureolin mushroom (freq bonus 54) The monster species that spawned more often: steam-powered rifle sentry (freq bonus 18) The monster species that spawned more often: lava spore (freq bonus 12) The monster species that spawned more often: escalator (freq bonus 20) The monster species that spawned more often: psycho kitten (freq bonus 18) The monster trait that was more common: monsters of medium size (freq bonus 3) The monster trait that was more common: monsters that make chicken sounds (freq bonus 8) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster trait that was more common: monsters that boast (freq bonus 1) The monster species that never randomly spawned: suey transfix The monster species that never randomly spawned: fissure fisher The monster species that never randomly spawned: abnormal patch The monster species that never randomly spawned: dream mushroom The monster species that never randomly spawned: doctored dipstick The monster species that never randomly spawned: Jubilex The monster species that never randomly spawned: beige colony The monster species that never randomly spawned: spectre fiend The monster species that never randomly spawned: minded henpeck The monster species that never randomly spawned: mummified servant The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 24) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 8) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 11) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 20) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 56) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 11) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 2) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 9) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 10) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 13) Next attribute increase check would have come at turn 435 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having magical breathing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (330) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit stone (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (hydra helmet) * skullcap (radio helmet) * flack helmet (poor helmet) * crystal helm (frequent helmet) * mining helm (aluminium helmet) * field helm (anachrononononaut helmet) * helm of safeguard (celtic helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (mirrored gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (orange boots) * boots of safeguard (blue sneakers) Scrolls scroll of healing (WAWAE EHA) scroll of mana (VAS CORP BET MANI) scroll of phase door (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of standard id (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of cure (POWER IS GREATER THE BASE IS LESS) * scroll of extra healing (TOESTOMPING IS SUPER SEXY) * scroll of greater mana restoration (EVIL STUNT IS MORE POWER) Spellbooks spellbook of enchant weapon (leafy) Rings ring of increase accuracy (dark) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.