Leeroy, lawful male asgardish Ordinator ----- |.$.| .@.>+ |.@.| ----- [Leeroy the Battler] St17 Dx8 Co3 In4 Wi5 Ch7 OrdAsgMalLaw+J Dlvl:1 $0 HP14(14) Pw14(14) AC9 Exp1 T1 Latest messages Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the aggravator hybrid race to your character? [yn] (n) Add the evilvariant hybrid race to your character? [yn] (n) Add the levelscaler hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ironman asgardish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: flying You could not have this property intrinsically: teleport control Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 83% Wand drop chance was reduced to 85% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 10% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 39% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: lance (turn 7) The following skill became untrainable if you tried to train it too early: elemental spells (turn 210) The following skill became untrainable after a while: devices (turn 21053) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 20273) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 61380 Monster spawn increase reached its maximum at turn 221250 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 7547904 The monster class that cannot be genocided was trove The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: shard force fungus (freq bonus 3) The monster species that spawned more often: unquiet improvable (freq bonus 16) The monster species that spawned more often: learned eta (freq bonus 60) The monster species that spawned more often: nether vortex (freq bonus 15) The monster species that spawned more often: silver mouse (freq bonus 5) The monster species that spawned more often: phaser colony (freq bonus 40) The monster species that spawned more often: Bull-Man (freq bonus 21) The monster species that spawned more often: legion devil cutter (freq bonus 10) The monster species that spawned more often: white unicorn (freq bonus 18) The monster species that spawned more often: polyvinyl subatomic (freq bonus 6) The monster species that spawned more often: spirit naga hatchling (freq bonus 24) The monster species that spawned more often: joust ostrich (freq bonus 16) The monster species that spawned more often: nightmare unicorn (freq bonus 8) The monster species that spawned more often: sudden appearer (freq bonus 5) The monster species that spawned more often: ice spore (freq bonus 72) The monster species that spawned more often: vivid laser (freq bonus 3) The monster species that spawned more often: armor gnome (freq bonus 9) The monster species that spawned more often: bright white force fungus (freq bonus 7) The monster species that spawned more often: lenin interwoven (freq bonus 10) The monster species that spawned more often: Nuclear Grigori (freq bonus 8) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster species that never randomly spawned: infallible nonjudicial The monster species that never randomly spawned: wereairelemental The monster species that never randomly spawned: The Mason The monster species that never randomly spawned: mobster cachepot triggering The monster species that never randomly spawned: petty tunnel wight The monster species that never randomly spawned: gore stalk The monster species that never randomly spawned: opal force patch The monster species that never randomly spawned: prudently bedew The monster species that never randomly spawned: acidic cytoplasm The monster species that never randomly spawned: fire lady The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 5) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 39) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 7) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 8) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 12) Next attribute increase check would have come at turn 676 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having polymorph control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (chain-aventailed helmet) * skullcap (inkcoat helmet) * flack helmet (basin helmet) * crystal helm (red helmet) * mining helm (knowledgeable helmet) * field helm stone (rubynus helmet) * helm of safeguard (mechanical helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (comfortable gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (tightly fitting boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of mana (HASTUR HASTUR HASTUR) scroll of phase door (STAT CANT DEBASE BY EN) scroll of standard id (RECOVER DEAD BY SCREAM) scroll of cure (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) * scroll of extra healing (HCUO) * scroll of greater mana restoration (STIFFEN BODY TO ADD POWER) Spellbooks spellbook of enchant weapon (aquatic) Rings ring of increase accuracy (pinewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.