Leeroy, lawful male veela Ordinator --------------- |.............. |......@$.....|## |.........@....,# |.............|,# ----------.----,# ###,----- #,# #,,,|...| #,# #,---...---## #,# #,.........,## ------ #,# #,|.......|,,# -..... #,# #,---...---#,###|...\| #,# #,##....| #`,,,....<| #,---------,##-----###,,##------ ,,|........,# #,,,,# #,|...`..%|########,### #,-........,,,,,,,,,# ##|..{....|######### --------- [Leeroy the Battler] St18 Dx9 Co6 In5 Wi9 Ch5 OrdVeeMalLaw Dlvl:2 $30 HP0(17) Pw18(18) AC9 Exp2 T197 Latest messages The door opens. There is a wall in the way! (12x) This door is locked. (3x) In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! Really attack the weary pilgrim? [yn] (n) You inhale a cloud of spores! The spores were poisoned! [-7 -> 10] You see here 5 gold pieces {0}. You inhale a cloud of spores! The spores were poisoned! [-3 -> 7] You inhale a cloud of spores! The spores were poisoned! You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} l - an uncursed +0 dwarvish spear {12} Scrolls h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Rings f - a blessed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: magic resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 249 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 15 Scroll drop chance was reduced to 67% Wand drop chance was reduced to 93% Potion drop chance was reduced to 89% Armor drop chance was reduced to 62% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 114) The following skill became untrainable after a while: occult spells (turn 50760) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 51359) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25196 Monster spawn increase reached its maximum at turn 81589 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 307787 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: chaos hulk (freq bonus 14) The monster species that spawned more often: werefox (freq bonus 6) The monster species that spawned more often: blackhorn (freq bonus 12) The monster species that spawned more often: teethless crone (freq bonus 30) The monster species that spawned more often: crusher (freq bonus 11) The monster species that spawned more often: apprentice colony lichen (freq bonus 24) The monster species that spawned more often: air elemental speed beholder (freq bonus 12) The monster species that spawned more often: time tempest (freq bonus 36) The monster species that spawned more often: cerulean spore (freq bonus 8) The monster species that spawned more often: rock piercer (freq bonus 84) The monster species that spawned more often: nexus metroid (freq bonus 8) The monster species that spawned more often: acolyte mummy (freq bonus 3) The monster species that spawned more often: brown beetle (freq bonus 8) The monster species that spawned more often: goblin raider (freq bonus 6) The monster species that spawned more often: intelligent penetrator (freq bonus 3) The monster species that spawned more often: volt mushroom (freq bonus 4) The monster species that spawned more often: blue-red warp fungus (freq bonus 16) The monster species that spawned more often: samurai mole (freq bonus 36) The monster species that spawned more often: shadow warrior (freq bonus 8) The monster species that spawned more often: ice skeleton (freq bonus 24) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster species that never randomly spawned: smart smasher The monster species that never randomly spawned: hurog The monster species that never randomly spawned: extreme psycho guard The monster species that never randomly spawned: blubbering idiot The monster species that never randomly spawned: ore newt The monster species that never randomly spawned: sukkiri flower The monster species that never randomly spawned: green icky thing The monster species that never randomly spawned: pebbliest insulin The monster species that never randomly spawned: censor The monster species that never randomly spawned: abetting prescientific The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 46) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 6) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 15) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 17) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 11) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 4) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 57) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 10) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 1) Next attribute increase check would have come at turn 603 Strength training was 1 Dexterity training was 8 Wisdom training was 0 Constitution training was 10 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (370) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% Techniques known in the end Name Level Status weapon practice 2X Prepared(0) turn undead 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) spirituality check 2 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (RNG helmet) * skullcap (red helmet) * flack helmet (hacker helmet) * crystal helm (full helmet) * mining helm (radiant helmet) * field helm (strip bandana) * helm of safeguard (filtered helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (tightly fitting gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (mud boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (THERAC 25) scroll of mana (NOTARY SOJAC) scroll of phase door (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of standard id (KUS VOLA ZABIJEM TA) scroll of cure (INS CUBITOR) * scroll of extra healing (TEKMAKMAYACON) * scroll of greater mana restoration (FORGETABOUTIT) Spellbooks spellbook of enchant weapon (waving) Rings ring of increase accuracy (scarab) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a normal jelly a kobold 0 baby mimics (1 created) a little wild pig 2 sewer rats 2 grid bugs a vulture (2 created) a lichen 0 spore lichens (1 created) 0 kestrels (1 created) 0 low oozes (1 created) 0 weary pilgrims (1 created) 0 dancing girls (1 created) 0 shopkeepers (1 created) a newt 0 floor grues (1 created) 0 novice light walls (1 created) 0 novice medium walls (1 created) 21 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (21 of 160) two-handed weapons [Basic] (max Grand Master) (23 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (30 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You died in The Dungeons of Doom on dungeon level 2 with 169 points, and 30 pieces of gold, after 197 moves. Killer: fumarole spores You were level 2 with a maximum of 17 hit points when you died. You reached the 175th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 173 172 Leeroy-Fen-Alc-Mal-Neu quit in The Dungeons of Doom on level 1. 40 [40] 174 170 BSOD2-Lad-Sed-Mal-Law died in The Dungeons of Doom on level 3. Killed by a dart. - [12] *175 169 Leeroy-Ord-Vee-Mal-Law died in The Dungeons of Doom on level 2. Killed by a fumarole spores. - [17] 176 159 Leeroy-Zyb-Alc-Mal-Neu quit in The Dungeons of Doom on level 1. 31 [31] 177 156 Leeroy-Mah-Bas-Mal-Law died in The Gnomish Mines on level 3. Killed by a bolt of fire. - [18]