Leeroy, lawful male asgardish Librarian ------------------------------ |.....Z....$.................| |.............@f.............| - ---------------------------- [Leeroy the Intellectual] St9 Dx8 Co4 In18 Wi15 Ch7 LibAsgMalLaw Dlvl:1 $0 HP22(22) Pw25(25) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Librarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't have enough energy to cast that spell. The required amount was 30. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +0 robe (being worn) {16} Scrolls g - a blessed scroll of tele level {0} h - 5 blessed scrolls of blank paper {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of turn undead (0:5) {0} f - a blessed spellbook of blank paper (5:1) {0} Tools b - a * uncursed pair of lenses {0} c - an uncursed magic marker (1:0) {0} d - an uncursed felt-tip marker (0:100) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: regeneration You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 62% Implant drop chance was reduced to 87% Armor drop chance was reduced to 88% Tool drop chance was reduced to 47% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: spirituality (turn 11) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 896) The following skill became untrainable after a while: missile weapons (turn 7316) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 33304) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91110 Monster spawn increase reached its maximum at turn 261930 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1931697 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: chaos polymorpher (freq bonus 18) The monster species that spawned more often: Katharina (freq bonus 30) The monster species that spawned more often: black penetrator (freq bonus 28) The monster species that spawned more often: friendly adventurer (freq bonus 48) The monster species that spawned more often: rusalka (freq bonus 33) The monster species that spawned more often: darkness thief (freq bonus 7) The monster species that spawned more often: night cat (freq bonus 36) The monster species that spawned more often: challenging buzzard (freq bonus 120) The monster species that spawned more often: adequacy irrepressibly (freq bonus 15) The monster species that spawned more often: werepermamimic (freq bonus 18) The monster species that spawned more often: hobbit caster (freq bonus 15) The monster species that spawned more often: dewgong (freq bonus 36) The monster species that spawned more often: slimy mushroom patch (freq bonus 20) The monster species that spawned more often: ice heel lady (freq bonus 48) The monster species that spawned more often: mimic vortex (freq bonus 66) The monster species that spawned more often: astral elemental (freq bonus 15) The monster species that spawned more often: tunnel force wight (freq bonus 5) The monster species that spawned more often: amender thinner instinctively (freq bonus 15) The monster species that spawned more often: Albert (freq bonus 45) The monster species that spawned more often: primary fix (freq bonus 16) The monster trait that was more common: monsters of tiny size (freq bonus 3) The monster trait that was more common: monsters that growl (freq bonus 9) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster species that never randomly spawned: displacer beast The monster species that never randomly spawned: eroticity queen The monster species that never randomly spawned: quylthulg The monster species that never randomly spawned: sideliner frolic The monster species that never randomly spawned: dubbin gonococcic The monster species that never randomly spawned: swarming girl The monster species that never randomly spawned: wimp-imp The monster species that never randomly spawned: richest untold discolored The monster species that never randomly spawned: estimation riviera kookie The monster species that never randomly spawned: multi-hued dragon worm The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 8) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 28) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 17) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 10) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 14) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 54) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 5) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 12) Next attribute increase check would have come at turn 709 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Leo Tolstoi The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (558) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of tele level (ETAOIN SHRDLU) scroll of blank paper (unlabeled) scroll of healing (ASSTRAELOS CHRAELOS) scroll of mana (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of phase door (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of standard id (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of cure (EDO MATIESTO) * scroll of extra healing (SO INFERO NO) * scroll of greater mana restoration (MINMAY REMOVEREMOVEREMOVE RUINATION) Spellbooks spellbook of turn undead (purple) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Librarian... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.