Leeroy, lawful male asgardish Cook -----##### ------### |...-,,,,# |....-,[################# |..<|###,## |....|#`,,,,,,,,,,,,,,,,### |...|###,,## .....| ####------------,,,# |...+,###,,####,, |....- ............,#$# -----,# ##,,,,,,### |....| |..........|,#,# #`# #####`,,,# -|----### ...........|,# ,,#### #,# #,,,#### #,,,,,d@# |..........|,###,,,,###,## #,### #######,# --------.---,,,,`,,,,,,,,# ##,# ,,,,`#####,,,------##,,# #,---------,,-....|#,,## #,..{.....|,,|....|,,## ##|........,,.`....,## |.......|,,|....|## |.......|,,+....| ---------##------ [Leeroy the pepper-choker] St15 Dx16 Co17 In5 Wi14 Ch9 CooAsgMalLaw Dlvl:1 $3 HP41(41) Pw28(28) AC5 Exp3 T292 Latest messages You finish eating the plain orc corpse. d - an uncursed tin of lichen {0}. The little dog drops an iron skull cap {12}. You slip on the ice. You trip over your own feet. There is a wall in the way! Something is written here in the frost. Use "r." to read it. There is a wall in the way! (4x) The little dog picks up an iron skull cap {12}. The little dog drops an iron skull cap {12}. The little dog picks up an iron skull cap {12}. The little dog drops an iron skull cap {12}. You flounder. The door opens. The little dog picks up an iron skull cap {12}. There is a wall in the way! (4x) You hear the footsteps of a guard on patrol. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: cold resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 87% chance Ring drop chance was reduced to 53% Wand drop chance was reduced to 43% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: form III (Soresu) The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: short sword (turn 249) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 235) The following skill became untrainable after a while: form III (Soresu) (turn 24337) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 33442) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63018 Monster spawn increase reached its maximum at turn 107612 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 913125 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: crooked imp (freq bonus 6) The monster species that spawned more often: gigant anteater (freq bonus 8) The monster species that spawned more often: minuscule mimic (freq bonus 24) The monster species that spawned more often: gizard (freq bonus 6) The monster species that spawned more often: taker force patch (freq bonus 7) The monster species that spawned more often: giant death dog (freq bonus 18) The monster species that spawned more often: yakuza (freq bonus 22) The monster species that spawned more often: trebuchet dragon (freq bonus 10) The monster species that spawned more often: jubjub bat (freq bonus 6) The monster species that spawned more often: klingon commander (freq bonus 5) The monster species that spawned more often: feminist (freq bonus 88) The monster species that spawned more often: christmas child (freq bonus 16) The monster species that spawned more often: Obox-ox (freq bonus 36) The monster species that spawned more often: flayer blowdart (freq bonus 12) The monster species that spawned more often: leprechaun (freq bonus 18) The monster species that spawned more often: cladding posturing (freq bonus 40) The monster species that spawned more often: carnage opinionatedly (freq bonus 21) The monster species that spawned more often: abnormal vampire (freq bonus 42) The monster species that spawned more often: wereunfairstiletto (freq bonus 42) The monster species that spawned more often: phasing frost giant (freq bonus 15) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 6) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster species that never randomly spawned: riding pseudodragon The monster species that never randomly spawned: blue devil The monster species that never randomly spawned: anime lady The monster species that never randomly spawned: bigoted math teacher The monster species that never randomly spawned: ultra nothing The monster species that never randomly spawned: poison spitter The monster species that never randomly spawned: clockwise jejunum The monster species that never randomly spawned: salamander The monster species that never randomly spawned: wrumphus The monster species that never randomly spawned: grunthack water elemental The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 7) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 2) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 7) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 16) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 9) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 8) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 6) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 2) Next attribute increase check would have come at turn 619 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 You were fire resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from drunken boxing (0) You had 2137 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was McDonalds The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of healing (TIRACLE RAMICAL RELRAMI LUE) scroll of mana (BOOBIE BLITZ) scroll of phase door (DUHU DA SHUDI KURU WUTSIYA) scroll of standard id (MUDDIED SLEUTH) scroll of cure (JUYED AWK YACC) * scroll of extra healing (HOUOU SUIKUN CHARCOLT MILLENUM) * scroll of greater mana restoration (VOR LAUTER ERREGUNG KAM ER SOFORT) Potions potion of full healing (hidden tea) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (21 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (23 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cook...