Leeroy, lawful male deep elven Midget ---------- |.......@| |.......f| ...$.....| - -------- [Leeroy the Little Midget] St13 Dx10 Co11 In4 Wi6 Ch5 MidDeeMalLaw Dlvl:1 $0 HP17(17) Pw9(9) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male deep elven Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +1 dwarvish mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: wallwalking You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 19 Gem identification only worked 100 times out of 158 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 45% chance Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 18% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 86% Armor drop chance was reduced to 76% Tool drop chance was reduced to 71% Food drop chance was reduced to 88% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: spirituality (turn 7) The following skill became untrainable if you tried to train it too early: occult spells (turn 564) The following skill became untrainable after a while: whip (turn 34327) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 31937) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28267 Monster spawn increase reached its maximum at turn 104517 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1413504 The monster class that cannot be genocided was major demon The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: opal colony (freq bonus 16) The monster species that spawned more often: japanese wolf (freq bonus 12) The monster species that spawned more often: panorama chairmanning (freq bonus 4) The monster species that spawned more often: fontal cheapish pursuance sightseen threadier (freq bonus 8) The monster species that spawned more often: Mary-Sue (freq bonus 6) The monster species that spawned more often: weedle (freq bonus 12) The monster species that spawned more often: maud growth (freq bonus 5) The monster species that spawned more often: castle lighting (freq bonus 4) The monster species that spawned more often: plasma growth (freq bonus 14) The monster species that spawned more often: baby copper dragon (freq bonus 5) The monster species that spawned more often: robber monster (freq bonus 15) The monster species that spawned more often: openable derogatorily overdraft (freq bonus 24) The monster species that spawned more often: hungry dead (freq bonus 24) The monster species that spawned more often: Sauron the Imprisoned (freq bonus 15) The monster species that spawned more often: gold golem (freq bonus 28) The monster species that spawned more often: nasty spined devil (freq bonus 12) The monster species that spawned more often: cave creeper (freq bonus 4) The monster species that spawned more often: vapogre (freq bonus 12) The monster species that spawned more often: joust hunter (freq bonus 4) The monster species that spawned more often: automatic housecat (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 8) The monster trait that was more common: monsters that wander randomly (freq bonus 10) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster species that never randomly spawned: bettered jabbing The monster species that never randomly spawned: nonreflecting eye The monster species that never randomly spawned: flying shark The monster species that never randomly spawned: assiah sephirah The monster species that never randomly spawned: enforcer The monster species that never randomly spawned: excommunicator wrongheaded The monster species that never randomly spawned: siena spore The monster species that never randomly spawned: pimping prostitute The monster species that never randomly spawned: ice toad The monster species that never randomly spawned: ixitxachitl The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 26) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 207) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 53) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 25) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 16) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 11) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 2) Next attribute increase check would have come at turn 1965 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having phasing (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (404) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (LEP GEX VEN ZEA) scroll of mana (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of phase door (CURSED PLUS3 DOUBLE BREXIT) scroll of standard id (OUPH CHTHETHONIMEETHECHRINIA) scroll of cure (AJMO TO UCINITI) * scroll of extra healing (SUS COMNITUS) * scroll of greater mana restoration (YOU WILL NOT ESCAPE THIS TIME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Midget... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.