Leeroy, lawful male bastard Ordinator ----------- ..........| |...@.....| |...@.....| |.........| ----------- [Leeroy the Battler] St18/03 Dx8 Co6 In6 Wi6 Ch9 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The conical hat glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to wield? [- a-ehi or ?*] You don't have that object. What do you want to wield? [- a-ehi or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: freezopathy You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 32 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 79% Wand drop chance was reduced to 72% Weapon drop chance was reduced to 87% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: implants (turn 8) The following skill became untrainable if you tried to train it too early: long sword (turn 740) The following skill became untrainable after a while: body armor (turn 29281) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 61373) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49019 Monster spawn increase reached its maximum at turn 109788 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 647703 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: high fungus (freq bonus 5) The monster species that spawned more often: growlithe (freq bonus 5) The monster species that spawned more often: fire elemental (freq bonus 36) The monster species that spawned more often: magic fungus (freq bonus 16) The monster species that spawned more often: winged kraken lichatrice (freq bonus 20) The monster species that spawned more often: keg misinterpret (freq bonus 15) The monster species that spawned more often: inched coalesce (freq bonus 18) The monster species that spawned more often: aggravate monster (freq bonus 10) The monster species that spawned more often: secured premium (freq bonus 5) The monster species that spawned more often: roommate's almost lover (freq bonus 8) The monster species that spawned more often: emperor onsen penguin (freq bonus 4) The monster species that spawned more often: creeping vine (freq bonus 18) The monster species that spawned more often: assessorship shiftiest (freq bonus 8) The monster species that spawned more often: burning buckyball (freq bonus 12) The monster species that spawned more often: invisible spore (freq bonus 48) The monster species that spawned more often: thief (freq bonus 12) The monster species that spawned more often: bank robber (freq bonus 10) The monster species that spawned more often: animated golden statue (freq bonus 18) The monster species that spawned more often: longed henchmen (freq bonus 30) The monster species that spawned more often: overinvested mandolinist (freq bonus 40) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 8) The monster species that never randomly spawned: careened billeter reifying The monster species that never randomly spawned: squeezer nymph The monster species that never randomly spawned: obstinate intently clarinetist The monster species that never randomly spawned: nightcreeper The monster species that never randomly spawned: anonyma paperhanging The monster species that never randomly spawned: lesser intrinsic eating permamimic The monster species that never randomly spawned: large fox The monster species that never randomly spawned: many-eyed moss The monster species that never randomly spawned: poesy british The monster species that never randomly spawned: undead mind flayer The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 43) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 19) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 11) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 34) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 16) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 11) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 11) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 4) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 2) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 1) Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (505) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (hydra helmet) * skullcap (complete helmet) * flack helmet (knowledgeable helmet) * crystal helm (tight helmet) * mining helm (etheric helmet) * field helm (deformed helmet) * helm of safeguard (celtic helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (awesome gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (heap of shit boots) * boots of safeguard (pink sneakers) Scrolls * scroll of extra healing (MEAD NI NAJAP) * scroll of greater mana restoration (BFG 9000 OH YEAH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.