Leeroy, lawful male bastard Ordinator ---------------- |......@.......| |.....@........| |..............| --.------.------ [Leeroy the Battler] St18/01 Dx6 Co7 In13 Wi5 Ch5 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 43 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 67% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 86% Food drop chance was reduced to 98% Monster death drops spawned with only 86% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: high heels (turn 1) The following skill became untrainable if you tried to train it too early: polymorphing (turn 80) The following skill became untrainable after a while: spear (turn 30294) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 15790) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64869 Monster spawn increase reached its maximum at turn 127635 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1998592 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: nightly mushroom (freq bonus 9) The monster species that spawned more often: novel force fungus (freq bonus 10) The monster species that spawned more often: ceti eel (freq bonus 6) The monster species that spawned more often: diminutive kobold (freq bonus 8) The monster species that spawned more often: drow novice (freq bonus 28) The monster species that spawned more often: cooperatively query (freq bonus 9) The monster species that spawned more often: ether shifter (freq bonus 30) The monster species that spawned more often: Cluser (freq bonus 20) The monster species that spawned more often: wand permamimic (freq bonus 12) The monster species that spawned more often: topaz mold (freq bonus 30) The monster species that spawned more often: karmic mold (freq bonus 12) The monster species that spawned more often: spider fagus (freq bonus 8) The monster species that spawned more often: operation (freq bonus 6) The monster species that spawned more often: nethorn (freq bonus 9) The monster species that spawned more often: balrog captain (freq bonus 48) The monster species that spawned more often: water sphere (freq bonus 10) The monster species that spawned more often: ultramarine patch (freq bonus 24) The monster species that spawned more often: Robin (freq bonus 9) The monster species that spawned more often: warp trove (freq bonus 10) The monster species that spawned more often: swamp centaur (freq bonus 6) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster species that never randomly spawned: peek hibachi The monster species that never randomly spawned: brown naga The monster species that never randomly spawned: mimic nymph The monster species that never randomly spawned: leprechaun caster The monster species that never randomly spawned: immobile warp fungus The monster species that never randomly spawned: speeding thing The monster species that never randomly spawned: tiny lurker The monster species that never randomly spawned: huge wraith The monster species that never randomly spawned: Muninn The monster species that never randomly spawned: wigwam impoundable The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 141) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 17) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 7) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 12) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 21) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 2) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 38) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 8) Next attribute increase check would have come at turn 1170 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (278) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hacker helmet) * sedge hat (organic helmet) * skullcap (crazy helmet) * flack helmet (silk helmet) * crystal helm (filtered helmet) * mining helm (visored helmet) * field helm (horned helmet) * helm of safeguard (masked helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (nonexistant gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (thick-soled boots) * boots of safeguard (stroking boots) Scrolls * scroll of extra healing (TOP SECRET DO NOT READ) * scroll of greater mana restoration (WA DO SHITAI NODESU KA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.