Leeroy, lawful male bastard Ordinator ----#--#-- |........| +....@@..| -------#-- . . .. .. --- [Leeroy the Battler] St18 Dx9 Co6 In11 Wi7 Ch7 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: displacement You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 30 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 99% Potion drop chance was reduced to 86% Armor drop chance was reduced to 56% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: sling (turn 1) The following skill became untrainable if you tried to train it too early: dagger (turn 1450) The following skill became untrainable after a while: enchantment spells (turn 27105) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 52933) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73448 Monster spawn increase reached its maximum at turn 168762 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 593924 The monster class that cannot be genocided was naga The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: blarog (freq bonus 16) The monster species that spawned more often: tsuchinoko (freq bonus 10) The monster species that spawned more often: werekobold (freq bonus 10) The monster species that spawned more often: deep sea drowning fish (freq bonus 16) The monster species that spawned more often: vacuum warp patch (freq bonus 12) The monster species that spawned more often: very old sky dragon (freq bonus 4) The monster species that spawned more often: innkeeper (freq bonus 6) The monster species that spawned more often: savage bear (freq bonus 5) The monster species that spawned more often: Olog-hai psychic (freq bonus 12) The monster species that spawned more often: shadow spider (freq bonus 8) The monster species that spawned more often: recess vortex (freq bonus 24) The monster species that spawned more often: ogre mummy (freq bonus 4) The monster species that spawned more often: ice vortex (freq bonus 3) The monster species that spawned more often: The Mason (freq bonus 8) The monster species that spawned more often: leprechaun chairman (freq bonus 10) The monster species that spawned more often: giant flea (freq bonus 16) The monster species that spawned more often: blue patch (freq bonus 6) The monster species that spawned more often: sepia warp patch (freq bonus 3) The monster species that spawned more often: stalking poison lichen (freq bonus 3) The monster species that spawned more often: magpie (freq bonus 14) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 30) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster species that never randomly spawned: large pile of killer coins The monster species that never randomly spawned: colorful fungus The monster species that never randomly spawned: aggravated ogre The monster species that never randomly spawned: inductive preboiled The monster species that never randomly spawned: leering faxed The monster species that never randomly spawned: semi-novice warrior The monster species that never randomly spawned: acolyte mummy The monster species that never randomly spawned: sparkling warp patch The monster species that never randomly spawned: apostrophe m The monster species that never randomly spawned: survey recreation travel The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 15) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 15) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 2) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 18) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 15) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 9) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 56) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 53) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 3) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 700% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (middle-earth helmet) * skullcap (knowledgeable helmet) * flack helmet (bluy helmet) * crystal helm (radiant helmet) * mining helm (arduous helmet) * field helm (secret helmet) * helm of safeguard (chain-aventailed helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (fatal gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (ankle boots) * boots of safeguard (persian boots) Scrolls * scroll of extra healing (SHENME SHIHOU TENGTONG FABU) * scroll of greater mana restoration (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.