Leeroy, lawful male bastard Ordinator ------ ...@@| |.$..| +....| |....| ------ [Leeroy the Battler] St16 Dx6 Co7 In7 Wi6 Ch6 OrdBasMalLaw Dlvl:1 $500 HP10(10) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't have anything to zap. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: searching You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 34 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 11% Implant drop chance was reduced to 80% Armor drop chance was reduced to 91% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: protection spells (turn 24) The following skill became untrainable if you tried to train it too early: attack spells (turn 464) The following skill became untrainable after a while: healing spells (turn 34434) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 77463) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52012 Monster spawn increase reached its maximum at turn 134122 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2382800 The monster class that cannot be genocided was zombie The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: predictably preponderantly delinquency (freq bonus 12) The monster species that spawned more often: tribute master (freq bonus 5) The monster species that spawned more often: vitality trove (freq bonus 8) The monster species that spawned more often: trusted polygonal (freq bonus 9) The monster species that spawned more often: Mac Moneysac (freq bonus 24) The monster species that spawned more often: simulating arabesque (freq bonus 12) The monster species that spawned more often: real nexus hound (freq bonus 4) The monster species that spawned more often: akkad (freq bonus 6) The monster species that spawned more often: klieau manticore (freq bonus 21) The monster species that spawned more often: novel mold (freq bonus 15) The monster species that spawned more often: phantasm (freq bonus 20) The monster species that spawned more often: wally with the brolly (freq bonus 5) The monster species that spawned more often: Obox-ox (freq bonus 16) The monster species that spawned more often: relatively big ghost (freq bonus 6) The monster species that spawned more often: decayed mold (freq bonus 36) The monster species that spawned more often: evasive homunculus (freq bonus 12) The monster species that spawned more often: glaceon (freq bonus 20) The monster species that spawned more often: spooky portrait (freq bonus 21) The monster species that spawned more often: gadgeteer skyman (freq bonus 10) The monster species that spawned more often: shaped warp patch (freq bonus 8) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 8) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 6) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 12) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster species that never randomly spawned: exasperate plurality The monster species that never randomly spawned: hell bitch The monster species that never randomly spawned: albino stalk The monster species that never randomly spawned: Shaqtari The monster species that never randomly spawned: their aller uphill snot The monster species that never randomly spawned: evasive rifleman The monster species that never randomly spawned: abyss worm mass The monster species that never randomly spawned: repaired shadow The monster species that never randomly spawned: high colony The monster species that never randomly spawned: bulette The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 34) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 16) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 36) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 38) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 18) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 2) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 9) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 10) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 11) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 48) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 4) Next attribute increase check would have come at turn 210 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (466) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (dream helmet) * skullcap (dim colored helmet) * flack helmet (formula one helmet) * crystal helm (plumed helmet) * mining helm (dark helmet) * field helm (twisted visor helmet) * helm of safeguard (visored helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (comfortable gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (side zip boots) * boots of safeguard (radiant heels) Scrolls * scroll of extra healing (NONO STENTUM) * scroll of greater mana restoration (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.