Leeroy, lawful male bastard Ordinator -------- .......| |......| |.@@...| |......| |......| ------.- [Leeroy the Battler] St18/01 Dx8 Co7 In5 Wi10 Ch4 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: half physical damage You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 10% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 85% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: dagger (turn 46) The following skill became untrainable if you tried to train it too early: saber (turn 221) The following skill became untrainable after a while: mace (turn 48823) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 27072) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 58525 Monster spawn increase reached its maximum at turn 155815 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1240740 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: charging kindness (freq bonus 8) The monster species that spawned more often: forgotten light (freq bonus 8) The monster species that spawned more often: package chomping (freq bonus 30) The monster species that spawned more often: Tillmann (freq bonus 16) The monster species that spawned more often: giant hunter ant (freq bonus 6) The monster species that spawned more often: hardwood crockery (freq bonus 4) The monster species that spawned more often: rabid dog (freq bonus 24) The monster species that spawned more often: rodding unlit (freq bonus 16) The monster species that spawned more often: titanium golem (freq bonus 6) The monster species that spawned more often: giant silver bat (freq bonus 9) The monster species that spawned more often: young adult boy (freq bonus 48) The monster species that spawned more often: maud agent (freq bonus 8) The monster species that spawned more often: semiformal stooling (freq bonus 16) The monster species that spawned more often: petty black widow (freq bonus 2) The monster species that spawned more often: bid foxtrot skidding jadishly (freq bonus 6) The monster species that spawned more often: inverter turbulent (freq bonus 6) The monster species that spawned more often: karmic pudding (freq bonus 8) The monster species that spawned more often: pimping prostitute (freq bonus 4) The monster species that spawned more often: stumbling terror (freq bonus 4) The monster species that spawned more often: finnish explorer (freq bonus 12) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 5) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 8) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster species that never randomly spawned: giant ant The monster species that never randomly spawned: telemindflayer The monster species that never randomly spawned: Juen's wooden sandal The monster species that never randomly spawned: young blue dragon The monster species that never randomly spawned: brown draconian The monster species that never randomly spawned: robot The monster species that never randomly spawned: Marc the Spacewars Fighter The monster species that never randomly spawned: giant silver dragonfly The monster species that never randomly spawned: blink spore The monster species that never randomly spawned: Hannah The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 5) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 7) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 39) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 2) Next attribute increase check would have come at turn 1982 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (592) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% b - flame sphere 1 matter 42% 100% c - fireball 4 matter 90% 300% d - light 1 divine 42% 100% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (wide metal helm) * skullcap (padded helmet) * flack helmet (long-hair helmet) * crystal helm (rotating helmet) * mining helm (great helmet) * field helm (meso helmet) * helm of safeguard (covered helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (steel gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (block-heeled boots) * boots of safeguard (jade boots) Scrolls * scroll of extra healing (READ ME) * scroll of greater mana restoration (I AM THE KING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 39 points, Since you escaped early, the score list will not be checked.