Leeroy, lawful male bretonian Ordinator --|-- -------- ...# .......- |.@..........| |@......$....| -------------- [Leeroy the Battler] St17 Dx7 Co4 In7 Wi6 Ch7 OrdBreMalLaw Dlvl:1 $0 HP11(11) Pw15(15) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bretonian Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: discount action You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 105 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 131 Scroll drop chance was reduced to 67% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 59% Weapon drop chance was reduced to 59% Armor drop chance was reduced to 55% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: trident (turn 4) The following skill became untrainable if you tried to train it too early: scimitar (turn 120) The following skill became untrainable after a while: riding (turn 25930) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 43256) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28623 Monster spawn increase reached its maximum at turn 75057 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 19659048 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: iguana (freq bonus 20) The monster species that spawned more often: l33t hack0r (freq bonus 2) The monster species that spawned more often: Yamatanoorochi (freq bonus 18) The monster species that spawned more often: falconry deash (freq bonus 12) The monster species that spawned more often: inertia rubber (freq bonus 48) The monster species that spawned more often: alienated ufo part (freq bonus 12) The monster species that spawned more often: runoff stalk (freq bonus 4) The monster species that spawned more often: stalactite smasher (freq bonus 3) The monster species that spawned more often: iceblock bug (freq bonus 9) The monster species that spawned more often: Ella's wedge sandal (freq bonus 8) The monster species that spawned more often: huge ogre thief (freq bonus 15) The monster species that spawned more often: nonexportable recommend (freq bonus 27) The monster species that spawned more often: weird growth (freq bonus 4) The monster species that spawned more often: small healing mimic (freq bonus 12) The monster species that spawned more often: strict old woman (freq bonus 6) The monster species that spawned more often: Birth (freq bonus 4) The monster species that spawned more often: wind force fungus (freq bonus 3) The monster species that spawned more often: elven shade (freq bonus 8) The monster species that spawned more often: Arne (freq bonus 12) The monster species that spawned more often: porter abnormal vortex (freq bonus 30) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 6) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster species that never randomly spawned: herpes dude The monster species that never randomly spawned: death sword The monster species that never randomly spawned: aggravator The monster species that never randomly spawned: hot fascicle The monster species that never randomly spawned: sandestin The monster species that never randomly spawned: large permamimic The monster species that never randomly spawned: aligned wreaking foreigner degenerately The monster species that never randomly spawned: Elven Master Rogue The monster species that never randomly spawned: pale warp patch The monster species that never randomly spawned: erdrick The monster class that always generated with extra speed: wall monster The monster class that more likely to generate with musable stuff: troll The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 23) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 5) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 16) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 23) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 6) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 9) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 1) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 11) Next attribute increase check would have come at turn 1512 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were sleep resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (netradiation helmet) * skullcap (tribal helmet) * flack helmet stone (rubynus helmet) * crystal helm (steel helmet) * mining helm (masked helmet) * field helm (internet helmet) * helm of safeguard (organic helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (camouflage patterned gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (velvet pumps) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (DNETHACK HAS HIGH HEELSES) scroll of mana (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of phase door (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of standard id (JONADAB PLEASE YOU HAVE TO REALIZE THAT YOUR VARIANT SUXX0RZ) scroll of cure (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) * scroll of extra healing (APOKRAR DONENIGHT) * scroll of greater mana restoration (YOUR INSIDE IS MADE OF MUD) Spellbooks spellbook of enchant weapon (heretical) Rings ring of increase accuracy (obsidian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 40 points, Since you escaped early, the score list will not be checked.