Leeroy, neutral male argonian Lunatic ------- ......| #,|.....| #,..@...| #,|...... |..d..| |.....| ------- [Leeroy the Howler] St10 Dx17 Co15 In14 Wi7 Ch10 LunArgMalNeu Dlvl:1 $0 HP20(20) Pw7(7) AC-19 Exp1 T16 Latest messages # Change form? [yn] (n) You can't invoke the change at will yet. Pick an object. @ a human or elf or you (argonian lunatic called Leeroy) Accessing Pokedex entry for argonian... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = -1, magic resistance = 0, alignment -9. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, breathless, amphibious, carnivorous, herbivorous, thick-skinned swimmer. Follows you to other levels. Can be seen with infravision. Is not a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical Pick an object. @ a human or elf or you (argonian lunatic called Leeroy) Accessing Pokedex entry for lunatic... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical You have no legs to kick with. Try a full-body tackle instead? [yn] (n) In what direction? [hykulnjb><] You kick at empty space. You displaced your jackal. There is a wall in the way! (10x) You displaced your jackal. There is a wall in the way! (3x) # Having fun sitting on the floor? What do you want to wield? [- e or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons e - an uncursed +1 steel whip (weapon in hand) {8} Armor a - an uncursed +1 helm of steel (being worn) {20} b - an uncursed +1 pair of gauntlets of steel (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed +1 pair of kicking boots (being worn) {8} Comestibles f - 5 uncursed tripe rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: acid resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 71% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 76% Tool drop chance was reduced to 81% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: two-handed sword (turn 8) The following skill became untrainable if you tried to train it too early: divination spells (turn 693) The following skill became untrainable after a while: missile weapons (turn 20889) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 16754) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72350 Monster spawn increase reached its maximum at turn 195556 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1753984 The monster class that cannot be genocided was snake The monster class that was spawned more often: golem (freq bonus 16) The monster species that spawned more often: jackal (freq bonus 51) The monster species that spawned more often: Null, the Living Void (freq bonus 68) The monster species that spawned more often: dragon awgwa (freq bonus 72) The monster species that spawned more often: baldric verbified (freq bonus 102) The monster species that spawned more often: orange jelly (freq bonus 40) The monster species that spawned more often: graduated clashing (freq bonus 34) The monster species that spawned more often: saturday costumer (freq bonus 34) The monster species that spawned more often: sticky force fungus (freq bonus 40) The monster species that spawned more often: evasive sewer rat (freq bonus 54) The monster species that spawned more often: elder earth elemental (freq bonus 126) The monster species that spawned more often: really dangerous force fungus (freq bonus 38) The monster species that spawned more often: salve upload (freq bonus 19) The monster species that spawned more often: excommunicator wrongheaded (freq bonus 108) The monster species that spawned more often: passive mind flayer (freq bonus 360) The monster species that spawned more often: weeping spirit (freq bonus 54) The monster species that spawned more often: slime colony (freq bonus 144) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 38) The monster species that spawned more often: young silver dragon (freq bonus 40) The monster species that spawned more often: slicer beetle (freq bonus 18) The monster species that spawned more often: tin hen (freq bonus 19) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 6) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 8) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 24) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster species that never randomly spawned: fenris wolf The monster species that never randomly spawned: zebetite metroid The monster species that never randomly spawned: old green dragon The monster species that never randomly spawned: flagstone circulation The monster species that never randomly spawned: random cortex The monster species that never randomly spawned: dragon The monster species that never randomly spawned: sparring holeproof blobbed The monster species that never randomly spawned: mental lady The monster species that never randomly spawned: squall spirit The monster species that never randomly spawned: porter abnormal vortex The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 2) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 52) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 28) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 24) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 7) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 6) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 6) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 4) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having flying (0) Your chance to block was 34% You had 1474 points of nutrition remaining You could swim You could survive without air You regenerated You were a weretiger Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Moon The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (360) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (tight helmet) gauntlets of steel (warped gloves) kicking boots (wedge boots) Scrolls scroll of healing (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of mana (SECTUM SEMPRA) scroll of phase door (ALPHABET SOUP LETTER SALAD) scroll of standard id (BFG 9000 OH YEAH) scroll of cure (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) * scroll of extra healing (EIRIS SAZUN IDISI) * scroll of greater mana restoration (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... Youescaped from the dungeon with 0 points,