Leeroy, lawful male asgardish Nuclear Physicist #,,, -@- .Z.| .....| ..$....| |........| ----..---- --- [Leeroy the Safety Officer] St10 Dx8 Co8 In16 Wi4 Ch4 NucAsgMalLaw Dlvl:1 $4 HP13(13) Pw20(20) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Nuclear Physicist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to wield? [- a or ?*] You don't have that object. What do you want to wield? [- a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) What do you want to eat? [d or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 17 Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 83% Wand drop chance was reduced to 34% Amulet drop chance was reduced to 15% Potion drop chance was reduced to 95% Armor drop chance was reduced to 89% Tool drop chance was reduced to 93% Food drop chance was reduced to 81% Monster death drops spawned with only 95% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: riding (turn 4) The following skill became untrainable if you tried to train it too early: searching (turn 290) The following skill became untrainable after a while: occult spells (turn 18987) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 54492) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 79835 Monster spawn increase reached its maximum at turn 154501 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1490220 The monster class that cannot be genocided was xorn The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: vape turret (freq bonus 20) The monster species that spawned more often: obsequy foremast (freq bonus 12) The monster species that spawned more often: large scroll trove (freq bonus 42) The monster species that spawned more often: lesbian beauty (freq bonus 3) The monster species that spawned more often: free draconian (freq bonus 18) The monster species that spawned more often: scapegoat uncut (freq bonus 30) The monster species that spawned more often: mummified soldier (freq bonus 8) The monster species that spawned more often: abyss wraith (freq bonus 9) The monster species that spawned more often: obsidian turret (freq bonus 14) The monster species that spawned more often: pulse light (freq bonus 16) The monster species that spawned more often: Green-elf rogue (freq bonus 5) The monster species that spawned more often: house master (freq bonus 48) The monster species that spawned more often: stone kobold (freq bonus 20) The monster species that spawned more often: little greek girl (freq bonus 14) The monster species that spawned more often: virtuosity disfranchising (freq bonus 16) The monster species that spawned more often: reaper fungus (freq bonus 8) The monster species that spawned more often: Barbara (freq bonus 18) The monster species that spawned more often: small permamimic (freq bonus 6) The monster species that spawned more often: their aller uphill snot (freq bonus 3) The monster species that spawned more often: suppler tattletale autopsic gushy (freq bonus 6) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 6) The monster trait that was more common: monsters that are unsolid (freq bonus 3) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 5) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 6) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster species that never randomly spawned: dim stalk The monster species that never randomly spawned: really dangerous mushroom The monster species that never randomly spawned: water dog The monster species that never randomly spawned: powwowed gypper The monster species that never randomly spawned: tail gutter The monster species that never randomly spawned: speedotrice The monster species that never randomly spawned: great golden dragon The monster species that never randomly spawned: bat swarm The monster species that never randomly spawned: kith dragon The monster species that never randomly spawned: brazenly ingestible sicking The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 14) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 3) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 8) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 4) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 3) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 84) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 3) Next attribute increase check would have come at turn 1647 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You had contamination resistance You had improved technique levels You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was Gina The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (131) You survived You didn't know any spells. Techniques known in the end Name Level Status decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (TOP SECRET DO NOT READ) scroll of mana (I R TEH UBER PWNZ0R) scroll of phase door (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of standard id (FOX NAWAGU) scroll of cure (KURWAHACK IS A VERY FUN NETHACK VARIANT) * scroll of extra healing (TIGHT SPANDEX SHIRT) * scroll of greater mana restoration (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) Potions potion of healing (illegal) Wands wand of probing (pokemon logo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Nuclear Physicist... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.