Leeroy, neutral male ancient Korsair ----------- ..........| |.....@.... ........Y.| |.......... ----------- [Leeroy the Lubber] St17 Dx14 Co10 In7 Wi5 Ch6 KorAncMalNeu Dlvl:1 $205 HP13(13) Pw3(3) AC7 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a neutral male ancient Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! The moon be waxing tonight. Junethack be running! Please refer to junethack.net for more information. Give it yer best shot, and try to score as many trophies as ye kan! Good luck! egri olmos - This be a weapon. Kolor: kyan. Material: iron. Appearance: egri qilich. Ye kan wield it to attack enemies. Some weapons be also suitable for throwing. A light but useful blade, the scimitar kan outdamage a standard short sword. Ugga-Ugga zaps himself with an automatic wand {0}! Ugga-Ugga seems stronger. There be a wall in the way! Ugga-Ugga zaps himself with a wand o' sog'liqni saqlash jadallashtirishidir {0}! Ugga-Ugga seems stronger. Beware, there will be no return! Still klimb? [yn] (n) Your inventory Amulets d - an uncursed amulet of sehrli nafas {0} Weapons a - an uncursed +1 egri olmos (weapon in hand) {16} b - 7 uncursed +1 xanjars (alternate weapon; not wielded) {28} Comestibles g - an uncursed qalay of normal jelly {0} h - a blessed tiqilinch ratsion {0} Scrolls j - 5 uncursed scrolls of davolash {0} k - 4 uncursed scrolls of sirli kuch {0} l - 3 uncursed scrolls of bosqich eshik {0} m - 2 uncursed scrolls of yagona identifikatsiya {0} n - an uncursed scroll of qattiqlashishi {0} Potions f - 2 uncursed potions of olam {0} Rings c - an uncursed ring of teleportatsiya {0} Tools e - an uncursed yupqa kleyonka xaltadan {5} i - an uncursed haykalcha of a drains rat {0} The yupqa kleyonka xaltadan is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 76% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 77% Food drop chance was reduced to 95% Monster death drops spawned with only 97% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 15) The following skill became untrainable if you tried to train it too early: body spells (turn 2010) The following skill became untrainable after a while: polymorphing (turn 10849) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 83590) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26255 Monster spawn increase reached its maximum at turn 169175 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 590900 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: mimic (freq bonus 6) The monster species that spawned more often: Professor Moriarty (freq bonus 8) The monster species that spawned more often: Denise (freq bonus 42) The monster species that spawned more often: Juen's frightening bathing sandal (freq bonus 42) The monster species that spawned more often: poorly pushcart (freq bonus 24) The monster species that spawned more often: thick vrock (freq bonus 40) The monster species that spawned more often: vising earthquake (freq bonus 66) The monster species that spawned more often: japanese woman (freq bonus 24) The monster species that spawned more often: Officer Katcher (freq bonus 48) The monster species that spawned more often: villain bismuth (freq bonus 28) The monster species that spawned more often: kalkydra (freq bonus 33) The monster species that spawned more often: branded tricycled (freq bonus 32) The monster species that spawned more often: identity xorn (freq bonus 36) The monster species that spawned more often: porter spider (freq bonus 18) The monster species that spawned more often: electro trove (freq bonus 27) The monster species that spawned more often: rainbow warp fungus (freq bonus 14) The monster species that spawned more often: dwarf python (freq bonus 14) The monster species that spawned more often: spellslinger horse (freq bonus 24) The monster species that spawned more often: slime elemental (freq bonus 24) The monster species that spawned more often: hugger dragon (freq bonus 16) The monster species that spawned more often: hellwasp (freq bonus 80) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster species that never randomly spawned: Yibb-Tstll, the Patient One The monster species that never randomly spawned: plain dragon The monster species that never randomly spawned: orc zombie The monster species that never randomly spawned: coruscating potboiled The monster species that never randomly spawned: trap force patch The monster species that never randomly spawned: corruption vortex The monster species that never randomly spawned: osteochuck The monster species that never randomly spawned: curse vortex The monster species that never randomly spawned: klingon captain The monster species that never randomly spawned: wolf cub The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: cartridge of having a horror (dubulg'a orzu) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: silver dragon scale shield (kumush muhim qalqon) The RNG hath decreed that this item was never generated: belgilar oezyineleme (gameplay-altering) The RNG hath decreed that this item was never generated: ustasi qulf (dark green) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: soft sneakers (engil poyafzal) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (oltin dubulg'a) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stairwell stomping boots (platosi chizilmasin, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 302) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 8) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 7) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 19) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 65) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 5) The RNG hath decreed that this item was generated more often: qulflash (molded, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 10) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 3) The RNG hath decreed that this item was generated more often: yomg'ir bulut (magnificent, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: bombardimon (exciting) The RNG hath decreed that this item was always generated cursed: oil lamp (chiroq) The RNG hath decreed that this item was always generated cursed: zipper boots (fors chizilmasin) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: more helmet (kam dubulg'a) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 4) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having wonderlegs (0) You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Marassa Jumeaux The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (458) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) summon team ant 1 O Prepared(0) Discoveries Amulets amulet of sehrli nafas (bird) Weapons egri olmos (egri qilich) Armor * yupqa kleyonka plash (sirg'anchiq plash) Scrolls scroll of davolash (SUKI TOKIMEKI TO KISS) scroll of sirli kuch (DNETHACK HAS HIGH HEELSES) scroll of bosqich eshik (MY NAME IS MISTER SIR) scroll of yagona identifikatsiya (KILL HIM) scroll of qattiqlashishi (WH40K) * scroll of qo'shimcha shifo (STRIPE SORROW) * scroll of katta sehrli energiya tiklash (AS IF FEEL SOMETHING) Potions potion of olam (creepy) Rings ring of teleportatsiya (agate) Wands wand of sog'liqni saqlash jadallashtirishidir (automatic) Tools * yupqa kleyonka xaltadan (yostig'i) * qayiqchani tuzoq (temir tuzoq) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.