Leeroy, lawful male aquarian Binder -------------+---- ------ ---------- |..................................| |..................................| |@.................................| |.f................................| |.............a....................| ------------------------------------ [Leeroy the Exile] St10 Dx12 Co7 In16 Wi11 Ch12 BinAquMalLaw Dlvl:1 $0 HP12(12) Pw6(6) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male aquarian Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # What do you want to wield? [- ab or ?*] You don't have that object. What do you want to wield? [- ab or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: sickopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 80% Tool drop chance was reduced to 67% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: lance (turn 11) The following skill became untrainable if you tried to train it too early: protection spells (turn 1161) The following skill became untrainable after a while: club (turn 39824) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 62463) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59369 Monster spawn increase reached its maximum at turn 167429 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 409793 The monster class that cannot be genocided was mimic The monster class that was spawned more often: pile of coins (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: express train (freq bonus 3) The monster species that spawned more often: brown eye (freq bonus 24) The monster species that spawned more often: ungenomold (freq bonus 10) The monster species that spawned more often: Leviathan (freq bonus 12) The monster species that spawned more often: sea dragon (freq bonus 4) The monster species that spawned more often: farting king (freq bonus 16) The monster species that spawned more often: brittle snooking (freq bonus 14) The monster species that spawned more often: haunt (freq bonus 48) The monster species that spawned more often: nightly patch (freq bonus 10) The monster species that spawned more often: merlion (freq bonus 10) The monster species that spawned more often: black spider (freq bonus 4) The monster species that spawned more often: gnomish mana wizard (freq bonus 6) The monster species that spawned more often: conjoined germinated (freq bonus 10) The monster species that spawned more often: edison crowd (freq bonus 30) The monster species that spawned more often: pikablu (freq bonus 48) The monster species that spawned more often: breezier buffeted (freq bonus 8) The monster species that spawned more often: runoff growth (freq bonus 8) The monster species that spawned more often: isthmian lulling salivation (freq bonus 24) The monster species that spawned more often: mumak (freq bonus 14) The monster species that spawned more often: plush bear golem (freq bonus 10) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster species that never randomly spawned: armored rubber The monster species that never randomly spawned: nighthunter The monster species that never randomly spawned: dissimilarity payola The monster species that never randomly spawned: gnomish guild adept The monster species that never randomly spawned: pile of parking coins The monster species that never randomly spawned: hidden dwarven wizard The monster species that never randomly spawned: deep dwarf The monster species that never randomly spawned: stricken severely The monster species that never randomly spawned: misdemeanant futurity The monster species that never randomly spawned: ceti eel The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 21) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 2) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 2) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 3) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 13) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 15) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 26) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this trap was always invisible: tracker trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 3) Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You could swim You could breathe water You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (ALPHABET SOUP LETTER SALAD) scroll of mana (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of phase door (LOELLEL IHR SPERRERFRITZES) scroll of standard id (REDUC ENEMY POWER BY COQUETRY) scroll of cure (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) * scroll of extra healing (WHO CARES) * scroll of greater mana restoration (THE TYPE OF ICE BLOCK HATES YOU) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.