Leeroy, lawful male bastard Mahou Shoujo -------------- |............| |............. |...........@| |...........@| -------------- [Leeroy the Schoolkid] St11 Dx4 Co5 In10 Wi14 Ch13 MahBasMalLaw Dlvl:1 $390 HP18(18) Pw4(4) AC8 Exp1 T28 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to zap? [c or ?*] Never mind. You don't have enough energy to cast that spell. The required amount was 18. What do you want to wield? [- j or ?*] You don't have that object. What do you want to wield? [- j or ?*] Never mind. You hear a gurgling noise. You displaced Marija. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 51 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 65% chance Potion drop chance was reduced to 84% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 82% Monster death drops spawned with only 98% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: unicorn horn (turn 38) The following skill became untrainable if you tried to train it too early: body spells (turn 540) The following skill became untrainable after a while: general combat (turn 13033) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 60118) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76120 Monster spawn increase reached its maximum at turn 161221 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 557276 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: angelic being (freq bonus 3) The monster species that spawned more often: Skylla (freq bonus 36) The monster species that spawned more often: slime vortex (freq bonus 42) The monster species that spawned more often: Mokona the Moogle (freq bonus 8) The monster species that spawned more often: Center of All (freq bonus 10) The monster species that spawned more often: whale (freq bonus 8) The monster species that spawned more often: mole man (freq bonus 12) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 6) The monster species that spawned more often: elder air elemental (freq bonus 15) The monster species that spawned more often: fellowed preregistration (freq bonus 24) The monster species that spawned more often: homily casava biotin psychiatrical strikeover (freq bonus 36) The monster species that spawned more often: Woodland-elf (freq bonus 18) The monster species that spawned more often: humming terminal (freq bonus 30) The monster species that spawned more often: flying moyatto ball (freq bonus 15) The monster species that spawned more often: Lupin the Third (freq bonus 12) The monster species that spawned more often: punctuate airlock (freq bonus 12) The monster species that spawned more often: demonic black widow (freq bonus 12) The monster species that spawned more often: petty xorn (freq bonus 10) The monster species that spawned more often: nexus metroid (freq bonus 18) The monster species that spawned more often: trapper king (freq bonus 48) The monster species that spawned more often: pit lich (freq bonus 30) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 6) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster species that never randomly spawned: fancy warp patch The monster species that never randomly spawned: cyan warp fungus The monster species that never randomly spawned: springy The monster species that never randomly spawned: gretinah sephirah The monster species that never randomly spawned: rod permamimic The monster species that never randomly spawned: ancient stone dragon The monster species that never randomly spawned: ego-troll mummy The monster species that never randomly spawned: voracious bug The monster species that never randomly spawned: cerulean mold The monster species that never randomly spawned: acidic force patch The monster class that always generated with extra speed: cat or other feline The monster class that more likely to generate with musable stuff: mummy The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 457) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 189) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 40) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 19) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 4) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 10) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 1) Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having acid resistance (0) You had 1471 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (289) You survived Spells known in the end Name Level Category Fail Memory a - acquirement 7 chaos 99% 700% b - godmode 8 protect 100% 700% c - chaos terrain 7 chaos 99% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (CERB BRK PAND) * scroll of greater mana restoration (RUN DONTDIE HITUNDERSCORE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Master) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points,