Leeroy, neutral male devilish Mahou Shoujo ----------- |.........| |@...{....| |.........| |.........| --|-------- #,,# ##,## #,,## ##,,, ###, [Leeroy the Schoolkid] St10 Dx4 Co11 In9 Wi16 Ch15 MahDevMalNeu Dlvl:1 $0 HP23(23) Pw7(7) AC4 Exp1 T90 Latest messages You feel slightly confused. You can't seem to think straight. You see a door open. You feel incredibly sick. You suddenly vomit! You feel a bit steadier now. You hear the splashing of a naiad. You can move again. Really save? [yn] (n) There is a wall in the way! You feel less confused now. # There is a wall in the way! (3x) Something is written here in the dust. Use "r." to read it. There is a wall in the way! (2x) You displaced Marija. (2x) Something is written here in the dust. Use "r." to read it. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: magical breathing You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 61% Amulet drop chance was reduced to 87% Tool drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: matter spells (turn 23) The following skill became untrainable if you tried to train it too early: shield (turn 143) The following skill became untrainable after a while: trident (turn 82994) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 64014) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37440 Monster spawn increase reached its maximum at turn 136823 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2712996 The monster class that cannot be genocided was jelly The monster class that was spawned more often: human or elf (freq bonus 6) The monster species that spawned more often: slime bomb (freq bonus 60) The monster species that spawned more often: water phalanx (freq bonus 16) The monster species that spawned more often: fire wing (freq bonus 16) The monster species that spawned more often: emperor wight (freq bonus 14) The monster species that spawned more often: hypochondriacal kronen (freq bonus 14) The monster species that spawned more often: bright blue mushroom (freq bonus 8) The monster species that spawned more often: appearance (freq bonus 20) The monster species that spawned more often: wind mushroom (freq bonus 8) The monster species that spawned more often: young woman (freq bonus 24) The monster species that spawned more often: large group kobold (freq bonus 21) The monster species that spawned more often: jora hawk (freq bonus 16) The monster species that spawned more often: Miss Schrack (freq bonus 9) The monster species that spawned more often: big potion trove (freq bonus 36) The monster species that spawned more often: infallible nonjudicial (freq bonus 36) The monster species that spawned more often: young gray dragon (freq bonus 60) The monster species that spawned more often: really dangerous force patch (freq bonus 16) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 20) The monster species that spawned more often: passive mind flayer (freq bonus 24) The monster species that spawned more often: trap troll (freq bonus 60) The monster species that spawned more often: stout gelatinous cube (freq bonus 32) The monster trait that was more common: monsters that are breathless (freq bonus 6) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 8) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: unknown (freq bonus 2) The monster species that never randomly spawned: Juen's leather peep-toe The monster species that never randomly spawned: adventurer naga hatchling The monster species that never randomly spawned: chasing soldier ant The monster species that never randomly spawned: sludge force fungus The monster species that never randomly spawned: ultra wight The monster species that never randomly spawned: melanin snowfall The monster species that never randomly spawned: purine zambezi skirmish quito consultation The monster species that never randomly spawned: low snotling The monster species that never randomly spawned: death metal drummer The monster species that never randomly spawned: great wyrm of elements The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 12) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 7) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 11) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 19) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 24) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 11) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 7) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 4) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 5) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 1) Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was -5 You were fire resistant You were poison resistant You were level-drain resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having quad attacks (0) You had infravision You had 864 points of nutrition remaining You aggravated monsters You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (406) You survived Spells known in the end Name Level Category Fail Memory a - conflict 6 chaos 98% 600% b - resist poison 1 protect 66% 200% c - power failure 5 elemental 95% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (TEKMAKMAYACON) scroll of mana (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of phase door (NUVVEMI CESTUNNAVU) scroll of standard id (MUNCH MUNCH) scroll of cure (BITHOURARA ASOUEMARA) * scroll of extra healing (ABRA KA DABRA) * scroll of greater mana restoration (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) Spellbooks spellbook of conflict (momentary) spellbook of resist poison (fat) spellbook of power failure (woodcut) Wands wand of striking (diagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points,