Leeroy, lawful male asgardish Thalmor -.---- |....| |....+ |....| |..... .....| |s...# |.@..| ..@..| |....| ------ [Leeroy the Concordate Agent] St10 Dx7 Co16 In14 Wi11 Ch12 ThaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to wield? [- acd or ?*] You don't have that object. What do you want to wield? [- acd or ?*] Never mind. What do you want to wield? [- acd or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: magical breathing You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 38 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 410 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 72% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 62% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: short sword (turn 14) The following skill became untrainable if you tried to train it too early: chaos spells (turn 6) The following skill became untrainable after a while: occult spells (turn 54180) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 29413) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44036 Monster spawn increase reached its maximum at turn 207225 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 391902 The monster class that cannot be genocided was vortex The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: insane red jack (freq bonus 12) The monster species that spawned more often: clay spore (freq bonus 14) The monster species that spawned more often: justifying dispersement linesmen (freq bonus 2) The monster species that spawned more often: player gremlin (freq bonus 18) The monster species that spawned more often: citified cushioned commercialism (freq bonus 36) The monster species that spawned more often: lovely girl (freq bonus 12) The monster species that spawned more often: wirelessed pincushion innocuously chump overwriting (freq bonus 4) The monster species that spawned more often: frogman boss (freq bonus 15) The monster species that spawned more often: dharma tropine (freq bonus 24) The monster species that spawned more often: zombified ape (freq bonus 24) The monster species that spawned more often: Family Kop (freq bonus 30) The monster species that spawned more often: petty darker grue (freq bonus 4) The monster species that spawned more often: untasteful insuppressible vain (freq bonus 6) The monster species that spawned more often: manavoid turret (freq bonus 4) The monster species that spawned more often: pink growth (freq bonus 4) The monster species that spawned more often: commiserating archbishop (freq bonus 4) The monster species that spawned more often: imperial cobra (freq bonus 2) The monster species that spawned more often: orc chieftain (freq bonus 12) The monster species that spawned more often: pustulent force fungus (freq bonus 6) The monster species that spawned more often: chaos imperator (freq bonus 12) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 8) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 5) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3) The monster trait that was more common: monsters of tiny size (freq bonus 8) The monster species that never randomly spawned: blue colony The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: encamp gomorrah The monster species that never randomly spawned: camine spider The monster species that never randomly spawned: negotiation calcimined merganser inefficaciously profanity heretofore The monster species that never randomly spawned: polar bear The monster species that never randomly spawned: toxic wasp The monster species that never randomly spawned: bikojuumo The monster species that never randomly spawned: prefabricate optimal The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 19) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 121) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 18) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 2) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 102) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 14) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 2) Next attribute increase check would have come at turn 921 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having speed (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (649) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (narrow helmet) * skullcap (ruined helmet) * flack helmet (fish bowl) * crystal helm (twisted visor helmet) * mining helm (resounding helmet) * field helm (kitchen hat) * helm of safeguard (hacker helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (covered pair of gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (fetish heels) * boots of safeguard (ankle boots) Scrolls scroll of healing (LIFE RESTORATION) scroll of mana (FLOW AND WAVE MOVES IS MORE POWER) scroll of phase door (NONO STENTUM) scroll of standard id (MENTAL TRICK THE FORC AND DEFEN) scroll of cure (FATAL ADVENTURE TO ADULT LECHERY) * scroll of extra healing (USER DEATH IMMINENT) * scroll of greater mana restoration (CANT FIND O ID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.