Leeroy, lawful male developer Zyborg ----- |...| |...| |.@f| |.$#| |# [Leeroy the Tin Can] St17 Dx10 Co9 In8 Wi15 Ch6 ZybDvpMalLaw Dlvl:1 $0 HP26(26) Pw10(10) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male developer Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! In what direction? [hykulnjb><] Never mind. eyecloser - This is a tool. Color: brown. Material: elasthan. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. It can be applied to cause blindness. While you are wearing it, you will also be stealthy. eyecloser - This is a tool. Color: brown. Material: elasthan. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. It can be applied to cause blindness. While you are wearing it, you will also be stealthy. diodes - This is a tool. Color: white. Material: iron. Appearance: two-wired thing. Most tools can be applied for an effect; some are also useful when wielded. It's a two-wired piece of metal. Nobody knows if it's good for anything. green lightsaber - This is a tool. Color: cyan. Material: plastic. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does solid damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. There is a wall in the way! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets i - a cursed amulet of life saving (being worn) {0} Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Rings f - an uncursed ring of see invisible {0} Wands d - an uncursed wand of solar beam (0:4) {0} e - an uncursed wand of polymorph (0:3) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} g - an uncursed +0 torch (alternate weapon; not wielded) {20} h - an uncursed eyecloser {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 11 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 89% Armor drop chance was reduced to 96% Tool drop chance was reduced to 47% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: elemental spells (turn 13) The following skill became untrainable if you tried to train it too early: flail (turn 144) The following skill became untrainable after a while: bow (turn 18568) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 15035) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 74148 Monster spawn increase reached its maximum at turn 207889 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5163684 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: steel golem (freq bonus 28) The monster species that spawned more often: brown warp fungus (freq bonus 20) The monster species that spawned more often: acheri (freq bonus 14) The monster species that spawned more often: adjacent knowingest (freq bonus 24) The monster species that spawned more often: dull warp fungus (freq bonus 12) The monster species that spawned more often: aewrog (freq bonus 24) The monster species that spawned more often: locustod (freq bonus 15) The monster species that spawned more often: lava fungus (freq bonus 16) The monster species that spawned more often: locksmith (freq bonus 21) The monster species that spawned more often: adore debacle (freq bonus 7) The monster species that spawned more often: laser metroid (freq bonus 24) The monster species that spawned more often: pale soul (freq bonus 27) The monster species that spawned more often: evidenced doling (freq bonus 24) The monster species that spawned more often: werelichen (freq bonus 21) The monster species that spawned more often: full refuge (freq bonus 36) The monster species that spawned more often: green ogre (freq bonus 42) The monster species that spawned more often: amorphous mold (freq bonus 33) The monster species that spawned more often: mirror golem (freq bonus 24) The monster species that spawned more often: white marketeer (freq bonus 10) The monster species that spawned more often: kobold alchemist (freq bonus 18) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster species that never randomly spawned: awe eddy The monster species that never randomly spawned: house ant The monster species that never randomly spawned: smart trove The monster species that never randomly spawned: five-tentacle hententmon The monster species that never randomly spawned: corpulent dog The monster species that never randomly spawned: toxic wasp The monster species that never randomly spawned: Johanetta The monster species that never randomly spawned: boot girl The monster species that never randomly spawned: dark gray fungus The monster species that never randomly spawned: autoghost The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 18) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 5) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 48) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 3) Next attribute increase check would have come at turn 496 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having wonderlegs (0) You were telepathic You had 1500 points of nutrition remaining You had improved technique levels Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (369) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reset technique 1 R Prepared(0) Discoveries Amulets amulet of life saving (buck tooth) Scrolls scroll of healing (6 TIME) scroll of mana (KILL HIM) scroll of phase door (THROW ANNOYING SEED TO MAKE WIRED) scroll of standard id (ROCKWORM LOCKWORM SOCKWORM) scroll of cure (BEE VERSUS SPIDER THE CONTEST) * scroll of extra healing (NYAH NYAH CATCHMEIFYOUCAA AN) * scroll of greater mana restoration (CURASED COFFIN IS NOT A MISSPELLING) Rings ring of see invisible (osmium) Wands wand of solar beam (runed) wand of polymorph (diagonal) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Master) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Master) (0 of 20) missile weapons [Unskilled] (max Master) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) implants [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Master) (0 of 20) form II (Makashi) [Unskilled] (max Master) (0 of 20) form III (Soresu) [Unskilled] (max Master) (0 of 20) form IV (Ataru) [Unskilled] (max Master) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Master) (0 of 20) form VI (Niman) [Unskilled] (max Master) (0 of 20) form VII (Juyo) [Unskilled] (max Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Master) (0 of 20) martial arts [Basic] (max Supreme Master) (20 of 160) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) trident [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Master) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.