Leeroy, lawful male developer Thalmor . . -.-|-#----- |.........| |.........| |......)@.| |....@....| ----------- [Leeroy the Concordate Agent] St17 Dx11 Co11 In16 Wi6 Ch14 ThaDvpMalLaw Dlvl:1 $0 HP21(21) Pw15(15) AC8 Exp1 T9 Latest messages You are almost hit by an orcish spear. You kill the pack kobold! (2x) # ring of gain strength - This is a ring. Color: cyan. Material: iron. Appearance: steel. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Wearing this ring increases your strength by its enchantment value. What do you want to remove? [i or ?*] Never mind. What do you want to remove? [i or ?*] Never mind. What do you want to take off? [b or ?*] You finish taking off your suit. What do you want to remove? [i or ?*] You can't. It is cursed. # Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) What do you want to wield? [- acd or ?*] Never mind. The thalmor called Rulindil the concordate agent picks up a pack kobold corpse {400}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 30 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 67% chance Ring drop chance was reduced to 85% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 94% Tool drop chance was reduced to 90% Food drop chance was reduced to 95% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: devices (turn 154) The following skill became untrainable if you tried to train it too early: general combat (turn 1781) The following skill became untrainable after a while: riding (turn 25056) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 58962) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64960 Monster spawn increase reached its maximum at turn 192076 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1408246 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: turret (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 6) The monster species that spawned more often: werepiranha (freq bonus 9) The monster species that spawned more often: great white shark (freq bonus 15) The monster species that spawned more often: volt force fungus (freq bonus 20) The monster species that spawned more often: frozen obsid (freq bonus 12) The monster species that spawned more often: red hornet (freq bonus 7) The monster species that spawned more often: giant ruby frog (freq bonus 21) The monster species that spawned more often: leprechotta (freq bonus 18) The monster species that spawned more often: mega goblin (freq bonus 16) The monster species that spawned more often: vile temptress (freq bonus 15) The monster species that spawned more often: petty sweet woman (freq bonus 6) The monster species that spawned more often: giant mayfly (freq bonus 24) The monster species that spawned more often: ape gigans (freq bonus 30) The monster species that spawned more often: Verier (freq bonus 8) The monster species that spawned more often: lava stalk (freq bonus 6) The monster species that spawned more often: reflected ghost (freq bonus 4) The monster species that spawned more often: alien pseudopod (freq bonus 5) The monster species that spawned more often: moa constrictor (freq bonus 10) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 8) The monster species that spawned more often: Thilo (freq bonus 10) The monster species that spawned more often: guzzling vortex (freq bonus 9) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 8) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster species that never randomly spawned: illusionism ethnology The monster species that never randomly spawned: minuscule permamimic The monster species that never randomly spawned: disrupter turret The monster species that never randomly spawned: Deidara of Akatsuki The monster species that never randomly spawned: Seraph of the Void The monster species that never randomly spawned: nether warp fungus The monster species that never randomly spawned: siena sentai The monster species that never randomly spawned: undead supermarket cashier The monster species that never randomly spawned: mimer nurserymaid The monster species that never randomly spawned: needer cascara oxidization The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 47) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 4) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 13) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 17) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 105) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 4) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 3) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 5) Next attribute increase check would have come at turn 449 Strength training was 1 Dexterity training was 2 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having slow digestion (0) You saw invisible You were telepathic You had infravision You had 1488 points of nutrition remaining You had improved technique levels Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (400) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reset technique 1 R Prepared(0) Discoveries Amulets amulet of life saving (dog) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (round helmet) * skullcap (inkcoat helmet) * flack helmet (scuba helmet) * crystal helm (tasseled helmet) * mining helm (cone-shaped helmet) * field helm (organic helmet) * helm of safeguard (spired helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (riding gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (rain boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (MAPIRO MAHAMA DIROMAT) scroll of mana (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of phase door (BFG 9000 OH YEAH) scroll of standard id (MIMIMIMIMIMIMIMIMIMIMI) scroll of cure (STRANGED PLACE BY MIND DEEND SP IS SWITCH) * scroll of extra healing (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) * scroll of greater mana restoration (MAKE THE PRIZE TWICE USED) Rings ring of gain strength (steel) Wands wand of make invisible (null) Tools bag of tricks (bag) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Unskilled] (max Basic) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Master) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) missile weapons [Unskilled] (max Master) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Unskilled] (max Master) (0 of 20) form II (Makashi) [Unskilled] (max Master) (0 of 20) form III (Soresu) [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Master) (0 of 20) form V (Shien) [Unskilled] (max Basic) (0 of 20) form V (Djem So) [Unskilled] (max Basic) (0 of 20) form VI (Niman) [Unskilled] (max Master) (0 of 20) form VII (Juyo) [Unskilled] (max Basic) (0 of 20) form VII (Vaapad) [Unskilled] (max Basic) (0 of 20) martial arts [Basic] (max Supreme Master) (20 of 160) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Master) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Master) (23 of 160) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) trident [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Master) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Basic] (max Rodney) (20 of 160) elemental spells [Unskilled] (max Master) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Unskilled] (max Master) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 222 points, Since you escaped early, the score list will not be checked.