Leeroy, lawful male asgardish Thalmor -.- -- |@...| |@...| |....| ....| ------ [Leeroy the Concordate Agent] St8 Dx11 Co14 In7 Wi16 Ch12 ThaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't know any spells right now. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: fear resistance You could not have this property intrinsically: energy regeneration Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 75% Wand drop chance was reduced to 81% Potion drop chance was reduced to 86% Armor drop chance was reduced to 79% Food drop chance was reduced to 96% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: matter spells (turn 17) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 420) The following skill became untrainable after a while: shield (turn 15725) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 53986) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50944 Monster spawn increase reached its maximum at turn 320014 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2788992 The monster class that cannot be genocided was xorn The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: Inuki (freq bonus 28) The monster species that spawned more often: sloppy fungus (freq bonus 16) The monster species that spawned more often: pulsating sphere (freq bonus 40) The monster species that spawned more often: conceptual ornithology (freq bonus 14) The monster species that spawned more often: porter Olog-hai (freq bonus 27) The monster species that spawned more often: graduate (freq bonus 60) The monster species that spawned more often: gargantuan rat (freq bonus 27) The monster species that spawned more often: illiterate from the hunger games (freq bonus 28) The monster species that spawned more often: great black dragon (freq bonus 24) The monster species that spawned more often: Exminator Kop (freq bonus 26) The monster species that spawned more often: petty brain golem (freq bonus 16) The monster species that spawned more often: dazzling penetrator (freq bonus 44) The monster species that spawned more often: mistress mind flayer (freq bonus 96) The monster species that spawned more often: neurophysiological unintellectual chomping (freq bonus 60) The monster species that spawned more often: reconditioned footsore rifely undiscriminating (freq bonus 56) The monster species that spawned more often: Marian's persian boot (freq bonus 9) The monster species that spawned more often: demijohn prank measurer (freq bonus 22) The monster species that spawned more often: roman warlord (freq bonus 13) The monster species that spawned more often: landsliding commerced (freq bonus 8) The monster species that spawned more often: Sealtiel (freq bonus 21) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster species that never randomly spawned: redemand remunerating The monster species that never randomly spawned: ultramarine growth The monster species that never randomly spawned: werejelly The monster species that never randomly spawned: cloud giant The monster species that never randomly spawned: armor-piercing monster The monster species that never randomly spawned: kobold mummy The monster species that never randomly spawned: sensei yeek The monster species that never randomly spawned: acid paraelemental The monster species that never randomly spawned: Minator Kommissioner The monster species that never randomly spawned: repatriating flecked The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 15) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 62) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 19) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 3) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 10) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 100) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 88) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 5) Next attribute increase check would have come at turn 706 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having peacevision (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1146) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (knowledgeable helmet) * skullcap (great helmet) * flack helmet (thinking helmet) * crystal helm (horned helmet) * mining helm (meteoric helmet) * field helm (strip bandana) * helm of safeguard (tribal helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (english gloves) * commander gloves (paper gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (mud boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (HASTUR HASTUR HASTUR) scroll of mana (KLOCK DOCK KAPOW) scroll of phase door (MUDDIED SLEUTH) scroll of standard id (BFG 9000 OH YEAH) scroll of cure (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) * scroll of extra healing (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) * scroll of greater mana restoration (LLIYLLATNEMTONMAI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.